HAN1110
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HAN1110 9899e780ba984d89824a90ee8deb7cb2
그때 그 장면...
상점 아이템이 자기 보관함으로 가지고와지던 '그' 버그
그 이유를 드디어 알아차렸다.
options: NC : &4[&aNovoline &2ChestAura&4]&f on rightclick on entity: if entity's name is "&4S&eH&2O&1P": open chest with 1 rows named "&fItem Menu" to player format slot 1 of player with iron sword named "Weapon Shop" with lore "{@NC} Open Weapon Shop" and "" and "&f/ShopWeapon or Click" to close then run [execute player command "/ShopWeapon"] command /ShopWeapon: trigger: message "{@NC} wait 1 tick" wait 1 tick message "{@NC} wait 1 tick" wait 1 tick message "{@NC} Open WeaponShop!" open chest with 6 rows named "&fWeapon &4S&eH&2O&1P" to player format slot 10 of player with iron sword named "Weapon Shop" with lore "{@NC} Open Weapon Shop" and "" and "&f/ShopWeapon or Click" to close then run [execute player command "/diamondswordbuy"] command /diamondswordbuy: trigger: wait 1 seconds message "ㅇㅇ"
겉만으론 안보이지만....
서버가 못버티는거다.
결론 : 각 NPC 를 따로 만들자
ㅠㅠㅠㅠ
라고 할줄 알았지만?
소스를 딴거로 바꿔서
options: NC : &4[&aNovoline &2ChestAura&4]&f on rightclick on entity: if entity's name is "&4S&eH&2O&1P": open chest with 1 rows named "&fItem Menu" to player format slot 1 of player with iron sword named "Weapon Shop" with lore "{@NC} Open Weapon Shop" and "" and "&f/ShopWeapon or Click" to close then run [execute player command "/ShopWeapon"] command /ShopWeapon: trigger: message "{@NC} wait 1 tick" wait 1 tick message "{@NC} wait 1 tick" wait 1 tick message "{@NC} Open WeaponShop!" open chest with 6 rows named "&fWeapon &4S&eH&2O&1P" to player format slot 10 of player with iron sword named "Diamond Sword BUY" with lore "{@NC} Diamond Sword" and "" and "&fBUY!" and "5 Coin" to close then run [execute player command "/diamondswordbuy"] command /diamondswordbuy: trigger: wait 1 seconds message "ㅇㅇ"
로 바꿔봤습니다.
망했네요.
말 그대로 NCP 를 여러개 만들어야할듯...
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