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대표칭호 없음
이해도 | 1.16 |
---|---|
게임버전 (JE) | 페이퍼 |
게임버전 (BE) | skellet |
스크립트 애드온 | Skript Version: 2.5.3 |
on damage: if {%attacker%.DamageStat} is set: add {%attacker%.DamageStat} to damage on damage: if {%victim%.DefendStat} is set: subtract {%victim%.DefendStat}/2 from damage on damage: subtract damage from {%victim%.HealthStat} set {healthper} to {%victim%.HealthFullStat}/20 set damage to 0 set health of player to ({%victim%.HealthStat}/{healthper})/2 command /스텟: trigger: open chest with 3 rows named "&8스텟" to player set slot 4 of current inventory of player to player head named "[ 남은 스텟 ]" with lore "현재 남은 스텟 포인트: {%player%.statpoint}" set slot 11 of current inventory of player to iron sword named "[ 공격 ]" with lore "현재 스텟: {%player%.DamageStat}" and "공격력 증가폭 : 1" set slot 13 of current inventory of player to shield named "[ 방어 ]" with lore "현재 스텟: {%player%.DafendStat}" and "방어력 증가폭: 0.5" set slot 15 of current inventory of player to apple named "[ 체력 ]" with lore "현재 스텟: {%player%.HealthFullStat}" and "체력 증가폭: 1" on inventory click: if name of current inventory of player is "&8스텟": cancel event if click item's name is "[ 공격 ]": if {%player%.statpoint} >= 1: add 1 to {%player%.DamageStat} subtract 1 from {%player%.statpoint} message " 성공적으로 공격 스텟 포인틀르 1 올렸습니다 " make player execute command "스텟" else if click item's name is "[ 방어 ]": if {%player%.statpoint} >= 1: add 1 to {%player%.DefendStat} subtract 1 from {%player%.statpoint} message " 성공적으로 방어 스텟 포인틀르 1 올렸습니다 " make player execute command "스텟" else if click item's name is "[ 체력 ]": if {%player%.statpoint} >= 1: add 1 to {%player%.HealthFullStat} add 1 to {%player%.HealthStat} subtract 1 from {%player%.statpoint} message " 성공적으로 체력 스텟 포인틀르 1 올렸습니다 " make player execute command "스텟" command /스텟포인트 [<number>]: trigger: set {%player%.statpoint} to arg 1
여기서
on damage:
subtract damage from {%victim%.HealthStat}
set {healthper} to {%victim%.HealthFullStat}/20
set damage to 0
set health of player to ({%victim%.HealthStat}/{healthper})/2
요구문에 빨강색부분에서 [12:36:48 ERROR]: Use 'attacker' and/or 'victim' in damage events (스텟.sk, line 12: set health of player to ({%victim%.HealthStat}/{healthper})/2')이 오류가나요
스크립터브혼
2021.02.12damage event에선 attacker 나 victim을 사용하라고 하네요.
csfdfa
2021.02.13set health of player를 victim 또는 attacker 알맞게 수정해보세요
거너아나
2021.02.13근데 {%player%.변수}도 되는군요 {변수.%player%}만 되는줄 알았는데