이해도 | 초보자(스크립트 구성요소나 기본문법은 알아요) |
---|---|
게임버전 (JE) | 1.17.1 |
게임버전 (BE) | 관련없음 |
스크립트 버전 | version: 2.6-beta3 |
스크립트 애드온 | Skellett-Legacy-2.0.0.jar,SkQuery-4.1.5.jar,skRayFall+v1.9.26.jar,skUtilities.v0.9.2.jar |
on right click:
if name of player's tool contain "&6&l[선물상자]":
cancel event
remove 1 of player's tool from player's tool
play sound "minecraft:block.powder_snow.hit" with volume 1 and pitch 1 at player
send "[선물상자를 열었어요.]"
wait 0.6 seconds
play sound "minecraft:block.powder_snow.hit" with volume 1 and pitch 1 at player
wait 0.6 seconds
play sound "minecraft:block.powder_snow.hit" with volume 1 and pitch 1 at player
wait 0.6 seconds
chance of 60%:
send "[착한 아이는 선물을 받아야지!]"
set {_int} to random integer between 1 and 100
if {_int} is between 1 and 9:
give 1 of {event1.item} to player
if {_int} is between 10 and 19:
give 1 of {event2.item} to player
if {_int} is between 20 and 29:
give 1 of {event3.item} to player
if {_int} is between 30 and 39:
give 1 of {event4.item} to player
if {_int} is between 40 and 49:
give 1 of {event5.item} to player
if {_int} is between 50 and 59:
give 1 of {event6.item} to player
if {_int} is between 60 and 69:
give 1 of {event7.item} to player
if {_int} is between 70 and 79:
give 1 of {event8.item} to player
if {_int} is between 80 and 89:
give 1 of {event9.item} to player
if {_int} is between 90 and 100:
give 1 of {event10.item} to player
play sound "ENTITY_PLAYER_LEVELUP" with volume 1 and pitch 1 at player
else:
send "[좀 더 착한 일을 하고 오렴]"
--------------------------------------------
command /이벤트 [<text>]:
trigger:
else if arg 1 is "1":
player is op
set {event1.item} to player's tool
else if arg 1 is "2":
player is op
set {event2.item} to player's tool
else if arg 1 is "3":
player is op
set {event3.item} to player's tool
else if arg 1 is "4":
player is op
set {event4.item} to player's tool
else if arg 1 is "5":
player is op
set {event5.item} to player's tool
else if arg 1 is "6":
player is op
set {event6.item} to player's tool
else if arg 1 is "7":
player is op
set {event7.item} to player's tool
else if arg 1 is "8":
player is op
set {event8.item} to player's tool
else if arg 1 is "9":
player is op
set {event9.item} to player's tool
else if arg 1 is "10":
player is op
set {event10.item} to player's tool
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on place of player head:
if player's world is "event":
give 1 of emerald to player
play sound "minecraft:block.powder_snow.hit" with volume 1 and pitch 1 at player
send "크리스마스 트리를 장식했습니다."
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loop는 잘 몰라서 이런식으로 하나하나 아이템 지정했는데,, 상자를 열어도 아이템이 안나오네요 ㅠㅠ
block 으로 해봐도 안나와요 .(보상아이템은 플레이어헤드입니다.플레이어헤드를 설치하면 에메랄드1개를 받도록 하고싶어요.)
세번째 구문도 적용이 안되네요 ㅠ "minecraft:player_head" 로 해봐도 똑같아요.
거너아나
2021.12.06give 1 of {event4.item} to player를 give {event4.item} to player로 고쳐보시겠어요?
akdakd
2021.12.06똑같아요 ㅜ 아마 이미 그렇게 했엇는데 이것저것 해보다가 저렇게 되어있는것 같네요