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질문하기 스크립트

스크립트 서버 최적화 질문

2023.02.15 조회 수 151 추천 수 0
이해도 중급자 
게임버전 (JE) 1.19.3 
게임버전 (BE) 관련없음 

스크립트 때문에 서버 열리는 시간만 10분씩 걸립니다 제 코드좀 보고 방법좀 알려주세요

참고로 낚시 서버입니다 (아직 미완)

애드온: 8개


variables:

    {normalItem.%player%} = false

    {fishChance.%player%} = 0

    {sizeChance.%player%} = 0

    {damage.%player%} = 0

    

    {fishXp.%player%} = 0

    

    {casterObj::1::1} = tropical fish

    {casterObj::1::2} = pufferfish

    {casterObj::1::3} = cod

    {casterObj::1::4} = salmon

    

    {casterObj::2::1} = oak planks

    {casterObj::2::2} = stick

    {casterObj::2::3} = book

    {casterObj::2::4} = name tag

    {casterObj::2::5} = lead

    {casterObj::2::6} = spyglass

    {casterObj::2::7} = sing goat horn

    

    {casterObj::3::1} = nautilus shell

    {casterObj::3::2} = enchanted golden apple

    

    {casterObj::4::1} = egg

    {casterObj::4::2} = wheat

    {casterObj::4::3} = carrot

    {casterObj::4::4} = melon slice

    {casterObj::4::5} = sweet berries

    {casterObj::4::6} = potato

    {casterObj::4::7} = chorus fruit

    {casterObj::4::8} = glow berries

    

    {cellFish::1::small} = 2

    {cellFish::1::normal} = 3

    {cellFish::1::big} = 5

    {cellFish::1::giant} = 8

    

    {cellFish::2::small} = 3

    {cellFish::2::normal} = 4

    {cellFish::2::big} = 6

    {cellFish::2::giant} = 9

    

    {cellFish::3::small} = 4

    {cellFish::3::normal} = 6

    {cellFish::3::big} = 8

    {cellFish::3::giant} = 11

    

    {cellFish::4::small} = 7

    {cellFish::4::normal} = 10

    {cellFish::4::big} = 12

    {cellFish::4::giant} = 15

    

    {currentPlace.%player%} = 0


    {finnMax1.%player%::1} = 50

    {finnMax1.%player%::2} = 50

    

    {finnMax2.%player%::1} = 70


    {critical.%player%} = false

on spawn of zombie:

    cancel event

on spawn of skeleton:

    cancel event

on spawn of enderman:

    cancel event

on spawn of witch:

    cancel event

on spawn of husk:

    cancel event

on spawn of creeper:

    cancel event

on spawn of spider:

    cancel event


on join:

    send "%{casterObj::*}%" to player

    if {normalItem.%player%} is false:

        set {finn1.%player%::1} to round ({fishChance.%player%} * 2 + 4)

        set {finn1.%player%::2} to round ({sizeChance.%player%} * 2 + 4)

        set {finn2.%player%::1} to round ({damage.%player%} * 1.2 + 5)

        give 1 Fishing Rod of mending 1 named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player

        give 1 Trident of mending 1 and loyalty 3 named "&f작살" with lore "========" and " " and "&f대미지 : &e&l+%{damage.%player%}%" to player

        set {normalItem.%player%} to true

command /normalitem:

    trigger:

        if player is op:

            set {normalItem.%player%} to false

on drop:

    item is a fishing rod:

        cancel event

on drop:

    item is a trident:

        cancel event

on enter "start":

    set {currentPlace.%player%} to 0

    send title "&a&l출발항" with subtitle "레벨 제한 없음" to player for 3 seconds

    play sound "ENTITY_PLAYER_LEVELUP" with volume 1 and pitch 1 for player

on fish:

    if fish state = caught fish:

        chance of (30 + {sizeChance.%player%} / 10)%:

            set {size.%player%} to "&9&l중형"

            set {_exp} to 3

        chance of (10 + {sizeChance.%player%} * 7)%:

            set {size.%player%} to "&9&l대형"

            set {_exp} to 4

        chance of (5 + {sizeChance.%player%} * 20)%:

            set {size.%player%} to "&9&l거대형"

            set {_exp} to 6

        chance of (50 + {sizeChance.%player%} / 30)%:

            set {size.%player%} to "&9&l소형"

            set {_exp} to 1

        

        if {currentPlace.%player%} is 0:

            set item of caught entity to tropical fish named "" with lore "%{size.%player%}%"

            #treasure

            chance of 20%:

                chance of 1%:

                    set item of caught entity to enchanted golden apple

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 5%:

                    set item of caught entity to emerald

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 10%:

                    set item of caught entity to nautilus shell

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 0.1%:

                    set item of caught entity to ink sac

                    play sound "ENTITY_ARROW_HIT_PLAYER"

            #ingredient

            chance of 25%:

                chance of 5%:

                    set item of caught entity to glow berries

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 7%:

                    set item of caught entity to chorus fruit

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 30%:

                    set item of caught entity to potato

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 30%:

                    set item of caught entity to sweet berries

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 35%:

                    set item of caught entity to melon slice

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 40%:

                    set item of caught entity to carrot

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 50%:

                    set item of caught entity to wheat

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 50%:

                    set item of caught entity to egg

                    play sound "ENTITY_ARROW_HIT_PLAYER"

            #trash

            chance of 30%:

                chance of 20%:

                    set item of caught entity to sing goat horn

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 20%:

                    set item of caught entity to spyglass

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 20%:

                    set item of caught entity to lead

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 40%:

                    set item of caught entity to name tag

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 50%:

                    set item of caught entity to book

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 60%:

                    set item of caught entity to stick

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of 70%:

                    set item of caught entity to oak planks

                    play sound "ENTITY_ARROW_HIT_PLAYER"

            #fish

            chance of 50%:

                chance of (40 + {fishChance.%player%} / 40)%:

                    set item of caught entity to tropical fish named "" with lore "%{size.%player%}%"

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of (30 + {fishChance.%player%} / 15)%:

                    set item of caught entity to pufferfish named "" with lore "%{size.%player%}%"

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of (20 + {fishChance.%player%} / 5)%:

                    set item of caught entity to cod named "" with lore "%{size.%player%}%"

                    play sound "ENTITY_ARROW_HIT_PLAYER"

                chance of (10 + {fishChance.%player%} * 3)%:

                    set item of caught entity to salmon named "" with lore "%{size.%player%}%"

                    play sound "ENTITY_ARROW_HIT_PLAYER"

on rightclick on entity:

    if entity's name is "캐스터(Caster)":

        open chest with 6 rows named "물건 팔기" to player

        

        set {caster.%player%} to 0

        

        #border

        set slot 0 and 9 and 18 and 27 and 36 and 45 and 8 and 17 and 26 and 35 and 44 and 53 of current inventory of player to light blue stained glass pane named " "

        set slot 10 and 11 and 12 and 13 and 14 and 15 and 16 of current inventory of player to black stained glass pane named " "

        #menu

        set slot 1 of current inventory of player to cod named "&9&lfish"

        set slot 2 of current inventory of player to stick named "&6&ltrash"

        set slot 3 of current inventory of player to emerald named "&b&ltreasure"

        set slot 4 of current inventory of player to egg named "&2&lingredient"

        #object

        set slot 19 of current inventory of player to tropical fish named "" with lore "소형 :&a 2 emerald" and "중형 :&a 3 emerald" and "대형 :&a 5 emerald" and "거대형 :&a 8 emerald"

        set slot 20 of current inventory of player to pufferfish named "" with lore "소형 :&a 3 emerald" and "중형 :&a 4 emerald" and "대형 :&a 6 emerald" and "거대형 :&a 9 emerald"

        set slot 21 of current inventory of player to cod named "" with lore "소형 :&a 4 emerald" and "중형 :&a 6 emerald" and "대형 :&a 8 emerald" and "거대형 :&a 11 emerald"

        set slot 22 of current inventory of player to salmon named "" with lore "소형 :&a 7 emerald" and "중형 :&a 10 emerald" and "대형 :&a 12 emerald" and "거대형 :&a 15 emerald"

    if entity's name is "핀(Finn)":

        open chest with 6 rows named "상점" to player

        

        #border

        set slot 0 and 9 and 18 and 27 and 36 and 45 and 8 and 17 and 26 and 35 and 44 and 53 of current inventory of player to brown stained glass pane named " "

        set slot 10 and 11 and 12 and 13 and 14 and 15 and 16 of current inventory of player to black stained glass pane named " "

        #menu

        set slot 1 of current inventory of player to fishing rod named "&f&l낚싯대" with lore "희귀 확률 : &e&l+%{fishChance.%player%}%" and "크기 확률 : &e&l+%{sizeChance.%player%}%"

        set slot 2 of current inventory of player to trident named "&7&l작살" with lore "대미지 : &e&l+%{damage.%player%}%"

        #upgrade 1

        if {fishChance.%player%} < {finnMax1.%player%::1}:

            set {_fishChance} to "&f희귀 확률 &e+1"

        else:

            set {_fishChance} to "&e&lMAX"

        if {sizeChance.%player%} < {finnMax1.%player%::2}:

            set {_sizeChance} to "&f크기 확률 &e+1"

        else:

            set {_sizeChance} to "&e&lMAX"

        if {damage.%player%} < {finnMax2.%player%::1}:

            set {_damage} to "&f대미지 &e+1"

        else:

            set {_damage} to "&e&lMAX"

        set slot 19 of current inventory of player to fishing rod of mending 1 named "%{_fishChance}%" with lore "&a%{finn1.%player%::1}% emerald"

        set slot 28 of current inventory of player to fishing rod of mending 1 named "%{_sizeChance}%" with lore "&a%{finn1.%player%::2}% emerald"

        #upgrade 1

        set slot 20 of current inventory of player to trident of mending 1 named "%{_damage}%" with lore "&a%{finn2.%player%::1}% emerald"

command /스탯 [<text>] [<text>] [<integer>]:

    trigger:

        if arg 1 is "set":

            if arg 2 is "희귀_확률":

                set {fishChance.%player%} to arg 3

                set {finn1.%player%::1} to round ({fishChance.%player%} * 2 + 4)

                send "%{fishChance.%player%}% %{finn1.%player%::1}%" to player

                set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player

            if arg 2 is "크기_확률":

                set {sizeChance.%player%} to arg 3

                set {finn1.%player%::2} to round ({sizeChance.%player%} * 2 + 4)

                send "%{sizeChance.%player%}% %{finn1.%player%::2}%" to player

                set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player

            if arg 2 is "대미지":

                set {damage.%player%} to arg 3

                set {finn2.%player%::1} to round ({damage.%player%} * 1.2 + 5)

                send "%{damage.%player%}% %{finn2.%player%::1}%" to player

                set slot 1 of inventory of player to Fishing Rod of unbreakable and loyalty 3 named "&f작살" with lore "========" and " " and "&f대미지 : &e&l+%{damage.%player%}%" and " " and "========" to player

        if arg 1 is "show":

            if arg 2 is "희귀_확률":

                send "%{fishChance.%player%}% %{finn1.%player%::1}%" to player

            if arg 2 is "크기_확률":

                send "%{sizeChance.%player%}% %{finn1.%player%::2}%" to player

            if arg 2 is "대미지":

                send "%{damage.%player%}% %{finn2.%player%::1}%" to player

function cellFish(p: player, int: integer, inv: inventory):

    if amount of {casterObj::1::{_int}} in {_inv} = 0:

        message "&c물고기가 부족합니다"

        play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for {_p}

        stop

    else:

        set {_small} to amount of {casterObj::1::{_int}} with lore "&9&l소형" in {_inv} of {_p}

        set {_normal} to amount of {casterObj::1::{_int}} with lore "&9&l중형" in {_inv} of {_p}

        set {_big} to amount of {casterObj::1::{_int}} with lore "&9&l대형" in {_inv} of {_p}

        set {_giant} to amount of {casterObj::1::{_int}} with lore "&9&l거대형" in {_inv} of {_p}

        play sound "BLOCK_TRIPWIRE_ATTACH" with volume 1 and pitch 1 for {_p}

        

        give {cellFish::{_int}::small} * {_small} of emerald to {_p}

        give {cellFish::{_int}::normal} * {_normal} of emerald to {_p}

        give {cellFish::{_int}::big} * {_big} of emerald to {_p}

        give {cellFish::{_int}::giant} * {_giant} of emerald to {_p}

        remove {_small} + {_normal} + {_big} + {_giant} of {casterObj::1::{_int}} from {_inv} of {_p}

function cell(p: player, cas: integer, int: integer, val: integer, inv: inventory):

    if amount of {casterObj::{_cas}::{_int}} in {_inv} of player = 0:

        message "&c물건이 부족합니다"

        play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for player

        stop

    else:

        set {_item} to amount of {casterObj::{_cas}::{_int}} in {_inv} of player

        play sound "BLOCK_TRIPWIRE_ATTACH" with volume 1 and pitch 1 for player

        give {_item} * {_val} of emerald to player

        remove {_item} of {casterObj::{_cas}::{_int}} from {_inv} of player

on inventory click:

    if name of current inventory of player is "물건 팔기":

        cancel event

        

        if clicked raw slot is 1:

            set {caster.%player%} to 0

            #clear

            set slot 19 and 20 and 21 and 22 and 23 and 24 and 25 and 28 and 29 and 30 and 31 and 32 and 33 and 34 and 37 and 38 and 39 and 40 and 41 and 42 and 43 and 46 and 47 and 48 and 49 and 50 and 51 and 52 of current inventory of player to air

            #object

            set slot 19 of current inventory of player to {casterObj::1::1} named "" with lore "소형 :&a 2 emerald" and "중형 :&a 3 emerald" and "대형 :&a 5 emerald" and "거대형 :&a 8 emerald"

            set slot 20 of current inventory of player to {casterObj::1::2} named "" with lore "소형 :&a 3 emerald" and "중형 :&a 4 emerald" and "대형 :&a 6 emerald" and "거대형 :&a 9 emerald"

            set slot 21 of current inventory of player to {casterObj::1::3} named "" with lore "소형 :&a 4 emerald" and "중형 :&a 6 emerald" and "대형 :&a 8 emerald" and "거대형 :&a 11 emerald"

            set slot 22 of current inventory of player to {casterObj::1::4} named "" with lore "소형 :&a 7 emerald" and "중형 :&a 10 emerald" and "대형 :&a 12 emerald" and "거대형 :&a 15 emerald"

        if clicked raw slot is 2:

            set {caster.%player%} to 1

            #clear

            set slot 19 and 20 and 21 and 22 and 23 and 24 and 25 and 28 and 29 and 30 and 31 and 32 and 33 and 34 and 37 and 38 and 39 and 40 and 41 and 42 and 43 and 46 and 47 and 48 and 49 and 50 and 51 and 52 of current inventory of player to air

            #object

            set slot 19 of current inventory of player to {casterObj::2::1} named "" with lore "&a1 emerald"

            set slot 20 of current inventory of player to {casterObj::2::2} named "" with lore "&a1 emerald"

            set slot 21 of current inventory of player to {casterObj::2::3} named "" with lore "&a2 emerald"

            set slot 22 of current inventory of player to {casterObj::2::4} named "" with lore "&a2 emerald"

            set slot 23 of current inventory of player to {casterObj::2::5} named "" with lore "&a1 emerald"

            set slot 24 of current inventory of player to {casterObj::2::6} named "" with lore "&a2 emerald"

            set slot 25 of current inventory of player to {casterObj::2::7} named "" with lore "&a4 emerald"

        if clicked raw slot is 3:

            set {caster.%player%} to 2

            #clear

            set slot 19 and 20 and 21 and 22 and 23 and 24 and 25 and 28 and 29 and 30 and 31 and 32 and 33 and 34 and 37 and 38 and 39 and 40 and 41 and 42 and 43 and 46 and 47 and 48 and 49 and 50 and 51 and 52 of current inventory of player to air

            #object

            set slot 19 of current inventory of player to {casterObj::3::1} named "" with lore "&a10 emerald"

            set slot 20 of current inventory of player to {casterObj::3::2} named "" with lore "&a20 emerald"

        if clicked raw slot is 4:

            set {caster.%player%} to 3

            #clear

            set slot 19 and 20 and 21 and 22 and 23 and 24 and 25 and 28 and 29 and 30 and 31 and 32 and 33 and 34 and 37 and 38 and 39 and 40 and 41 and 42 and 43 and 46 and 47 and 48 and 49 and 50 and 51 and 52 of current inventory of player to air

            #object

            set slot 19 of current inventory of player to egg named "" with lore "&a2 emerald"

            set slot 20 of current inventory of player to {casterObj::4::2} named "" with lore "&a2 emerald"

            set slot 21 of current inventory of player to {casterObj::4::3} named "" with lore "&a5 emerald"

            set slot 22 of current inventory of player to {casterObj::4::4} named "" with lore "&a2 emerald"

            set slot 23 of current inventory of player to {casterObj::4::5} named "" with lore "&a3 emerald"

            set slot 24 of current inventory of player to {casterObj::4::6} named "" with lore "&a5 emerald"

            set slot 25 of current inventory of player to chorus fruit named "" with lore "&a10 emerald"

            set slot 28 of current inventory of player to {casterObj::4::8} named "" with lore "&a10 emerald"

        if {caster.%player%} is 0:

            if clicked raw slot is 19:

                cellFish(player, 1, inventory of player)

            if clicked raw slot is 20:

                cellFish(player, 2, inventory of player)

            if clicked raw slot is 21:

                cellFish(player, 3, inventory of player)

            if clicked raw slot is 22:

                cellFish(player, 4, inventory of player)

        if {caster.%player%} is 1:

            if clicked raw slot is 19:

                cell(player, 2, 1, 1, inventory of player)

            if clicked raw slot is 20:

                cell(player, 2, 2, 1, inventory of player)

            if clicked raw slot is 21:

                cell(player, 2, 3, 2, inventory of player)

            if clicked raw slot is 22:

                cell(player, 2, 4, 2, inventory of player)

            if clicked raw slot is 23:

                cell(player, 2, 5, 1, inventory of player)

            if clicked raw slot is 24:

                cell(player, 2, 6, 2, inventory of player)

            if clicked raw slot is 25:

                cell(player, 2, 7, 4, inventory of player)

        if {caster.%player%} is 2:

            if clicked raw slot is 19:

                cell(player, 3, 1, 10, inventory of player)

            if clicked raw slot is 20:

                cell(player, 3, 2, 20, inventory of player)

        if {caster.%player%} is 3:

            if clicked raw slot is 19:

                cell(player, 4, 1, 2, inventory of player)

            if clicked raw slot is 20:

                cell(player, 4, 2, 2, inventory of player)

            if clicked raw slot is 21:

                cell(player, 4, 3, 5, inventory of player)

            if clicked raw slot is 22:

                cell(player, 4, 4, 2, inventory of player)

            if clicked raw slot is 23:

                cell(player, 4, 5, 3, inventory of player)

            if clicked raw slot is 24:

                cell(player, 4, 6, 5, inventory of player)

            if clicked raw slot is 25:

                cell(player, 4, 7, 10, inventory of player)

            if clicked raw slot is 28:

                cell(player, 4, 8, 10, inventory of player)

    if name of current inventory of player is "상점":

        cancel event

        #fishing rod

        if clicked raw slot is 19:

            if amount of emerald in inventory of player < {finn1.%player%::1}:

                message "&c돈이 부족합니다"

                play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for player

                stop

            else if {fishChance.%player%} = {finnMax1.%player%::1}:

                message "&c해당 스탯은 이미 최대 레벨입니다"

                play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for player

                stop

            else:

                play sound "BLOCK_NOTE_BLOCK_BELL" with volume 1 and pitch 1 for player

                remove {finn1.%player%::1} of emerald from inventory of player

                add 1 to {fishChance.%player%}

                set {finn1.%player%::1} to round ({fishChance.%player%} * 2 + 4)

                set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player

                #upgrade 1

                if {fishChance.%player%} < {finnMax1.%player%::1}:

                    set {_stat} to "&f희귀 확률 &e+1"

                else:

                    set {_stat} to "&f희귀 확률 &e&lMAX"

                set slot 1 of current inventory of player to fishing rod named "&f&l낚싯대" with lore "희귀 확률 : &e&l+%{fishChance.%player%}%" and "크기 확률 : &e&l+%{sizeChance.%player%}%"

                set slot 19 of current inventory of player to fishing rod of mending 1 named "%{_stat}%" with lore "&a%{finn1.%player%::1}% emerald"

        if clicked raw slot is 28:

            if amount of emerald in inventory of player < {finn1.%player%::2}:

                message "&c돈이 부족합니다"

                play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for player

                stop

            else if {sizeChance.%player%} = {finnMax2.%player%::2}:

                message "&c해당 스탯은 이미 최대 레벨입니다"

                play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for player

                stop

            else:

                play sound "BLOCK_NOTE_BLOCK_BELL" with volume 1 and pitch 1 for player

                remove {finn1.%player%::2} of emerald from inventory of player

                add 1 to {sizeChance.%player%}

                set {finn1.%player%::2} to round ({sizeChance.%player%} * 2 + 4)

                set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player

                #upgrade 1

                if {fishChance.%player%} < {finnMax1.%player%::2}:

                    set {_stat} to "&f크기 확률 &e+1"

                else:

                    set {_stat} to "&f크기 확률 &e&lMAX"

                send "%{finn1.%player%::2}%" to player

                set slot 1 of current inventory of player to fishing rod named "&f&l낚싯대" with lore "희귀 확률 : &e&l+%{fishChance.%player%}%" and "크기 확률 : &e&l+%{sizeChance.%player%}%"

                set slot 28 of current inventory of player to fishing rod of mending 1 named "%{_stat}%" with lore "&a%{finn1.%player%::2}% emerald"

        #trident

        if clicked raw slot is 20:

            if amount of emerald in inventory of player < {finn2.%player%::1}:

                message "&c돈이 부족합니다"

                play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for player

                stop

            else if {damage.%player%} = {finnMax2.%player%::1}:

                message "&c해당 스탯은 이미 최대 레벨입니다"

                play sound "ENTITY_BLAZE_HURT" with volume 1 and pitch 1 for player

                stop

            else:

                play sound "BLOCK_NOTE_BLOCK_BELL" with volume 1 and pitch 1 for player

                remove {finn2.%player%::1} of emerald from inventory of player

                add 1 to {damage.%player%}

                set {finn2.%player%::1} to round ({damage.%player%} * 1.5 + 5)

                set slot 1 of inventory of player to Trident of unbreakable and loyalty 3 named "&f작살" with lore "========" and " " and "&f대미지 : &e&l+%{damage.%player%}%" and " " and "========" to player

                #upgrade 1

                if {damage.%player%} < {finnMax2.%player%::1}:

                    set {_stat} to "&f대미지 &e+1"

                else:

                    set {_stat} to "&f대미지 &e&lMAX"

                set slot 2 of current inventory of player to trident named "&7&l작살" with lore "대미지 : &e&l+%{damage.%player%}%"

                set slot 20 of current inventory of player to trident of mending 1 named "%{_stat}%" with lore "&a%{finn2.%player%::1}% emerald"

on damage:

    if attacker is player:

        if name of attacker's tool contains "&f작살":

            set {critical.%attacker%} to false

            set damage to {damage.%attacker%} / 7 + 5

            

            chance of 20%:

                set damage to {damage.%attacker%} / 7 + 7.5

                set {critical.%attacker%} to true

            send "%damage%" to attacker





10개의 댓글

Dalsu
2023.02.15

스크립트 자체가 최적화가 안좋은데 스크립트로 이정도규모의 시스템을 작성하시면 렉이 걸릴 수 밖에 없습니다

qsef1256
2023.02.15

아무리 스크립트가 느리다고 해도 고작 이 스크립트 하나로 10분씩 로딩이 걸릴 정도는 아닙니다. 다른 스크립트 && 플러그인 전부 합해서 10분 나오는 겁니다. 이 경우에는 별 방법이 없고 각각 스크립트를 잘 최적화 하는 수밖에 없습니다. 하나만 최적화 한다고 해결될 문제가 아니라는 얘기입니다.

aaeerr1
2023.02.15
@qsef1256

애드온이 많아도 렉이 걸릴까요? 지금 애드온이 8개 있는데..

qsef1256
2023.02.15
@aaeerr1

전체 로딩 시간이 10이라면 애드온 로딩 자체에서는 한 1정도 차지합니다.

qsef1256
2023.02.15
@aaeerr1

영향이 없는 건 아니지만 주요한 원인은 아닐껍니다.

aaeerr1
2023.02.15
@qsef1256

스크립트는 ㅈ거 하나밖에 없는데.. 제 컴이 문제일까요

작은거인
2023.02.15

플러그인은 몇 개 인가요?

또, latest.log 주실 수 있나요?

aaeerr1
2023.02.15
@작은거인

플러그인: 9개

 

latest.log

 

[15:12:29] [ServerMain/INFO]: Building unoptimized datafixer

[15:12:30] [ServerMain/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'

[15:12:31] [ServerMain/INFO]: Loaded 7 recipes

[15:12:32] [Server thread/INFO]: Starting minecraft server version 1.19.3

[15:12:32] [Server thread/INFO]: Loading properties

[15:12:32] [Server thread/INFO]: This server is running CraftBukkit version 3638-Spigot-d90018e-7dcb59b (MC: 1.19.3) (Implementing API version 1.19.3-R0.1-SNAPSHOT)

[15:12:32] [Server thread/INFO]: Debug logging is disabled

[15:12:32] [Server thread/INFO]: Server Ping Player Sample Count: 12

[15:12:32] [Server thread/INFO]: Using 4 threads for Netty based IO

[15:12:32] [Server thread/INFO]: Default game type: ADVENTURE

[15:12:32] [Server thread/INFO]: Generating keypair

[15:12:32] [Server thread/INFO]: Starting Minecraft server on *:25565

[15:12:32] [Server thread/INFO]: Using default channel type

[15:12:33] [Server thread/INFO]: [SkBee] Loading 1 libraries... please wait

[15:12:33] [Server thread/INFO]: [SkBee] Loaded library C:\Users\MyC\Desktop\nacksea server\libraries\commons-io\commons-io\2.11.0\commons-io-2.11.0.jar

[15:12:33] [Server thread/WARN]: Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!

[15:12:35] [Server thread/WARN]: Legacy plugin SkChoke v1.1 does not specify an api-version.

[15:12:35] [Server thread/WARN]: Legacy plugin skUtilities v0.9.2 does not specify an api-version.

[15:12:35] [Server thread/INFO]: [WorldEdit] Loading WorldEdit v7.2.13+46576cc

[15:12:36] [Server thread/INFO]: Got request to register class com.sk89q.worldedit.bukkit.BukkitServerInterface with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@2708a520]

[15:12:36] [Server thread/INFO]: [HolographicDisplays] Loading HolographicDisplays v3.0.1

[15:12:36] [Server thread/INFO]: [WorldGuard] Loading WorldGuard v7.0.8-beta-01+cbb2ba7

[15:12:36] [Server thread/INFO]: [Skript] Loading Skript v2.6.4

[15:12:36] [Server thread/INFO]: [SkBee] Loading SkBee v2.1.0

[15:12:36] [Server thread/INFO]: [SkChoke] Loading SkChoke v1.1

[15:12:36] [Server thread/INFO]: [skUtilities] Loading skUtilities v0.9.2

[15:12:36] [Server thread/INFO]: [skRayFall] Loading skRayFall v1.9.28

[15:12:36] [Server thread/INFO]: [SkQuery] Loading SkQuery v4.1.8

[15:12:36] [Server thread/INFO]: [WorldEdit] Enabling WorldEdit v7.2.13+46576cc

[15:12:36] [Server thread/INFO]: Registering commands with com.sk89q.worldedit.bukkit.BukkitServerInterface

[15:12:36] [Server thread/INFO]: WEPIF: Using the Bukkit Permissions API.

[15:12:36] [Server thread/INFO]: Using com.sk89q.worldedit.bukkit.adapter.impl.v1_19_R2.PaperweightAdapter as the Bukkit adapter

[15:12:37] [Server thread/INFO]: [WorldEdit] ====================================================

[15:12:37] [Server thread/INFO]: [WorldEdit] WorldEdit works better if you use Paper

[15:12:37] [Server thread/INFO]: [WorldEdit] as your server software.

[15:12:37] [Server thread/INFO]: [WorldEdit]

[15:12:37] [Server thread/INFO]: [WorldEdit] Paper offers significant performance improvements,

[15:12:37] [Server thread/INFO]: [WorldEdit] bug fixes, security enhancements and optional

[15:12:37] [Server thread/INFO]: [WorldEdit] features for server owners to enhance their server.

[15:12:37] [Server thread/INFO]: [WorldEdit]

[15:12:37] [Server thread/INFO]: [WorldEdit] Paper includes Timings v2, which is significantly

[15:12:37] [Server thread/INFO]: [WorldEdit] better at diagnosing lag problems over v1.

[15:12:37] [Server thread/INFO]: [WorldEdit]

[15:12:37] [Server thread/INFO]: [WorldEdit] All of your plugins should still work, and the

[15:12:37] [Server thread/INFO]: [WorldEdit] Paper community will gladly help you fix any issues.

[15:12:37] [Server thread/INFO]: [WorldEdit]

[15:12:37] [Server thread/INFO]: [WorldEdit] Join the Paper Community @ https://papermc.io

[15:12:37] [Server thread/INFO]: [WorldEdit] ====================================================

[15:12:37] [Server thread/INFO]: Preparing level "nacksea"

[15:12:37] [Server thread/INFO]: -------- World Settings For [nacksea] --------

[15:12:37] [Server thread/INFO]: Item Despawn Rate: 6000

[15:12:37] [Server thread/INFO]: Item Merge Radius: 2.5

[15:12:37] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true

[15:12:37] [Server thread/INFO]: View Distance: 10

[15:12:37] [Server thread/INFO]: Simulation Distance: 10

[15:12:37] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200

[15:12:37] [Server thread/INFO]: Zombie Aggressive Towards Villager: true

[15:12:37] [Server thread/INFO]: Experience Merge Radius: 3.0

[15:12:37] [Server thread/INFO]: Cactus Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Cane Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Melon Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Mushroom Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Pumpkin Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Sapling Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Beetroot Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Carrot Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Potato Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Wheat Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: NetherWart Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Vine Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Cocoa Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Bamboo Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: SweetBerry Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Kelp Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: TwistingVines Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: WeepingVines Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: CaveVines Growth Modifier: 100%

[15:12:37] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1 Hopper Can Load Chunks: false

[15:12:37] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true / Isa false

[15:12:37] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64

[15:12:37] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 End City: 10387313 Slime: 987234911 Nether: 30084232 Mansion: 10387319 Fossil: 14357921 Portal: 34222645

[15:12:37] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms

[15:12:37] [Server thread/INFO]: Max TNT Explosions: 100

[15:12:37] [Server thread/INFO]: Mob Spawn Range: 6

[15:12:37] [Server thread/INFO]: Nerfing mobs spawned from spawners: false

[15:12:38] [Server thread/INFO]: -------- World Settings For [nacksea_nether] --------

[15:12:38] [Server thread/INFO]: Item Despawn Rate: 6000

[15:12:38] [Server thread/INFO]: Item Merge Radius: 2.5

[15:12:38] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true

[15:12:38] [Server thread/INFO]: View Distance: 10

[15:12:38] [Server thread/INFO]: Simulation Distance: 10

[15:12:38] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200

[15:12:38] [Server thread/INFO]: Zombie Aggressive Towards Villager: true

[15:12:38] [Server thread/INFO]: Experience Merge Radius: 3.0

[15:12:38] [Server thread/INFO]: Cactus Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Cane Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Melon Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Mushroom Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Pumpkin Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Sapling Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Beetroot Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Carrot Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Potato Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Wheat Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: NetherWart Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Vine Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Cocoa Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Bamboo Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: SweetBerry Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Kelp Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: TwistingVines Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: WeepingVines Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: CaveVines Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1 Hopper Can Load Chunks: false

[15:12:38] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true / Isa false

[15:12:38] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64

[15:12:38] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 End City: 10387313 Slime: 987234911 Nether: 30084232 Mansion: 10387319 Fossil: 14357921 Portal: 34222645

[15:12:38] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms

[15:12:38] [Server thread/INFO]: Max TNT Explosions: 100

[15:12:38] [Server thread/INFO]: Mob Spawn Range: 6

[15:12:38] [Server thread/INFO]: Nerfing mobs spawned from spawners: false

[15:12:38] [Server thread/INFO]: -------- World Settings For [nacksea_the_end] --------

[15:12:38] [Server thread/INFO]: Item Despawn Rate: 6000

[15:12:38] [Server thread/INFO]: Item Merge Radius: 2.5

[15:12:38] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true

[15:12:38] [Server thread/INFO]: View Distance: 10

[15:12:38] [Server thread/INFO]: Simulation Distance: 10

[15:12:38] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200

[15:12:38] [Server thread/INFO]: Zombie Aggressive Towards Villager: true

[15:12:38] [Server thread/INFO]: Experience Merge Radius: 3.0

[15:12:38] [Server thread/INFO]: Cactus Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Cane Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Melon Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Mushroom Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Pumpkin Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Sapling Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Beetroot Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Carrot Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Potato Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Wheat Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: NetherWart Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Vine Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Cocoa Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Bamboo Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: SweetBerry Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Kelp Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: TwistingVines Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: WeepingVines Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: CaveVines Growth Modifier: 100%

[15:12:38] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1 Hopper Can Load Chunks: false

[15:12:38] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true / Isa false

[15:12:38] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64

[15:12:38] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 End City: 10387313 Slime: 987234911 Nether: 30084232 Mansion: 10387319 Fossil: 14357921 Portal: 34222645

[15:12:38] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms

[15:12:38] [Server thread/INFO]: Max TNT Explosions: 100

[15:12:38] [Server thread/INFO]: Mob Spawn Range: 6

[15:12:38] [Server thread/INFO]: Nerfing mobs spawned from spawners: false

[15:12:38] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld

[15:12:41] [Worker-Main-14/INFO]: Preparing spawn area: 0%

[15:12:41] [Worker-Main-9/INFO]: Preparing spawn area: 0%

[15:12:41] [Worker-Main-9/INFO]: Preparing spawn area: 0%

[15:12:41] [Worker-Main-12/INFO]: Preparing spawn area: 0%

[15:12:41] [Worker-Main-14/INFO]: Preparing spawn area: 0%

[15:12:41] [Worker-Main-12/INFO]: Preparing spawn area: 0%

[15:12:41] [Worker-Main-8/INFO]: Preparing spawn area: 0%

[15:12:41] [Worker-Main-3/INFO]: Preparing spawn area: 5%

[15:12:42] [Worker-Main-15/INFO]: Preparing spawn area: 68%

[15:12:42] [Server thread/INFO]: Time elapsed: 4161 ms

[15:12:42] [Server thread/INFO]: Preparing start region for dimension minecraft:the_nether

[15:12:45] [Worker-Main-6/INFO]: Preparing spawn area: 0%

[15:12:45] [Worker-Main-13/INFO]: Preparing spawn area: 0%

[15:12:45] [Worker-Main-5/INFO]: Preparing spawn area: 0%

[15:12:45] [Worker-Main-4/INFO]: Preparing spawn area: 0%

[15:12:45] [Worker-Main-4/INFO]: Preparing spawn area: 0%

[15:12:45] [Worker-Main-4/INFO]: Preparing spawn area: 0%

[15:12:45] [Worker-Main-4/INFO]: Preparing spawn area: 0%

[15:12:46] [Worker-Main-11/INFO]: Preparing spawn area: 73%

[15:12:46] [Server thread/INFO]: Time elapsed: 3625 ms

[15:12:46] [Server thread/INFO]: Preparing start region for dimension minecraft:the_end

[15:12:48] [Worker-Main-7/INFO]: Preparing spawn area: 0%

[15:12:48] [Worker-Main-10/INFO]: Preparing spawn area: 0%

[15:12:48] [Worker-Main-1/INFO]: Preparing spawn area: 0%

[15:12:48] [Worker-Main-7/INFO]: Preparing spawn area: 0%

[15:12:48] [Worker-Main-1/INFO]: Preparing spawn area: 0%

[15:12:48] [Worker-Main-5/INFO]: Preparing spawn area: 0%

[15:12:49] [Worker-Main-3/INFO]: Preparing spawn area: 94%

[15:12:49] [Server thread/INFO]: Time elapsed: 3020 ms

[15:12:49] [Server thread/INFO]: [HolographicDisplays] Enabling HolographicDisplays v3.0.1

[15:12:49] [Server thread/INFO]: [WorldGuard] Enabling WorldGuard v7.0.8-beta-01+cbb2ba7

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea) TNT ignition is PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea) Lighters are PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea) Lava fire is PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea) Fire spread is UNRESTRICTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'nacksea'

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_nether) TNT ignition is PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_nether) Lighters are PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_nether) Lava fire is PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_nether) Fire spread is UNRESTRICTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'nacksea_nether'

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_the_end) TNT ignition is PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_the_end) Lighters are PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_the_end) Lava fire is PERMITTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] (nacksea_the_end) Fire spread is UNRESTRICTED.

[15:12:49] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'nacksea_the_end'

[15:12:49] [Server thread/INFO]: [WorldGuard] Loading region data...

[15:12:49] [Server thread/INFO]: [Skript] Enabling Skript v2.6.4

[15:12:50] [ForkJoinPool.commonPool-worker-1/INFO]: [0;37;22m[[0;33;22mSkript[0;37;22m][m You're currently running the latest stable version of Skript.[m

[15:12:54] [Server thread/INFO]: [Skript] Loaded 153613 aliases in 4427ms[m

[15:12:54] [Server thread/INFO]: [Skript] ~ created by & © Peter Güttinger aka Njol ~[m

[15:12:54] [Server thread/INFO]: [SkBee] Enabling SkBee v2.1.0

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;32;1mLoading NBTApi...[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;37;22m[[0;36;1mNBT[0;36;22mAPI[0;37;22m] Found Spigot: v1_19_R2! Trying to find NMS support[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;31;1mFailed to load NBTApi![m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mNBT Elements [0;31;1mDISABLED![m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] - Your server version [[0;36;1m1.19.3[0;37;22m] is not currently supported by the NBT-API[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] - This is not a bug![m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] - NBT elements will resume once the API is updated to work with [[0;36;1m1.19.3[0;37;22m][m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mRecipe Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mScoreboard Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mTeam Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mBound Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mText Component Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mPathfinding Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mStructure Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mOther Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mVirtual Furnace Elements [0;31;1mdisabled via config[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mWorld Creator Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mGame Event Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mBossBar Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mStatistic Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mVillager Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mAdvancement Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;35;22mWorld Border Elements [0;32;1msuccessfully loaded[m

[15:12:54] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] Checking for update...[m

[15:12:55] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;31;1mPlugin is not up to date![m

[15:12:55] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] - Current version: [0;31;1mv2.1.0[m

[15:12:55] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] - Available update: [0;32;1mv2.7.5[m

[15:12:55] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] - Download available at: https://github.com/ShaneBeee/SkBee/releases[m

[15:12:55] [Server thread/INFO]: [0;37;22m[[0;36;1mSk[0;36;22mBee[0;37;22m] [0;32;1mSuccessfully enabled v2.1.0[0;37;22m in [0;36;1m0.51 seconds[m

[15:12:55] [Server thread/INFO]: [SkChoke] Enabling SkChoke v1.1

[15:12:55] [Server thread/INFO]: SKChoke-OpenInv

[15:12:55] [Server thread/INFO]: [SkChoke] 활성화!

[15:12:55] [Server thread/INFO]: [skUtilities] Enabling skUtilities v0.9.2

[15:12:55] [Server thread/INFO]: [skUtilities] v0.9.2: loaded modules (Conversions, Files, Yaml, Urls, Utilities) in 32ms

[15:12:55] [Server thread/INFO]: [skRayFall] Enabling skRayFall v1.9.28

[15:12:55] [Server thread/INFO]: [skRayFall] Yay! You are running skRayFall 1.9.28!

[15:12:55] [Server thread/INFO]: [skRayFall] Nathan and Lewis <3 you.

[15:12:55] [Server thread/INFO]: [skRayFall] Cooking Bacon...

[15:12:55] [Server thread/INFO]: [skRayFall] Citizens not found! Sorry you cant make friends, but don't worry we will still be your friend <3

[15:12:55] [Server thread/INFO]: [skRayFall] Got bacon for the EffectLib particle ninjas!

[15:12:55] [Server thread/INFO]: [skRayFall] No Votifier Found! *Checks oven for finished bacon*

[15:12:55] [Server thread/INFO]: [skRayFall] Bacon holograms found

[15:12:55] [Server thread/INFO]: [skRayFall] Enabling general 1.8+ bacon!

[15:12:55] [Server thread/INFO]: [skRayFall] Getting the general 1.9+ bacon!

[15:12:55] [Server thread/INFO]: [skRayFall] Getting the extra special 1.17+ bacon!

[15:12:55] [Server thread/INFO]: [skRayFall] Bacon is ready!

[15:12:55] [Server thread/INFO]: [SkQuery] Enabling SkQuery v4.1.8

[15:12:55] [Server thread/INFO]: [skQuery] Locating classes from SkQuery...

[15:12:55] [Server thread/INFO]: [skQuery] Beginning to process a total of 120 from SkQuery

[15:12:55] [Server thread/INFO]: [skQuery] Out of 120 classes, 120 classes were loaded from SkQuery

[15:12:55] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it

[15:12:55] [Server thread/INFO]: Done (18.265s)! For help, type "help"

[15:12:55] [Server thread/INFO]: [Skript] Loading variables...[m

[15:12:55] [Server thread/INFO]: [Skript] Loaded 51 variables in 0.0 seconds[m

[15:18:57] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 246:[0;37;22m (nacksea.sk)[m[m

[15:18:57] [Server thread/INFO]: [0;31;1m Can't understand this condition/effect: set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:18:57] [Server thread/INFO]: [0;33;22m Line: [0;37;22mset slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:18:57] [Server thread/INFO]: [m[m

[15:18:57] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 251:[0;37;22m (nacksea.sk)[m[m

[15:18:57] [Server thread/INFO]: [0;31;1m Can't understand this condition/effect: set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:18:57] [Server thread/INFO]: [0;33;22m Line: [0;37;22mset slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:18:57] [Server thread/INFO]: [m[m

[15:18:57] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 256:[0;37;22m (nacksea.sk)[m[m

[15:18:57] [Server thread/INFO]: [0;31;1m Can't understand this condition/effect: set slot 1 of inventory of player to Fishing Rod of unbreakable and loyalty 3 named "&f작살" with lore "========" and " " and "&f대미지 : &e&l+%{damage.%player%}%" and " " and "========" to player[m[m

[15:18:57] [Server thread/INFO]: [0;33;22m Line: [0;37;22mset slot 1 of inventory of player to Fishing Rod of unbreakable and loyalty 3 named "&f작살" with lore "========" and " " and "&f대미지 : &e&l+%{damage.%player%}%" and " " and "========" to player[m[m

[15:18:57] [Server thread/INFO]: [m[m

[15:18:57] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 265:[0;37;22m (nacksea.sk)[m[m

[15:18:57] [Server thread/INFO]: [0;31;1m Can't understand this condition: 'amount of {casterObj::1::{_int}} in {_inv} = 0'[m[m

[15:18:57] [Server thread/INFO]: [0;33;22m Line: [0;37;22mif amount of {casterObj::1::{_int}} in {_inv} = 0:[m[m

[15:18:57] [Server thread/INFO]: [m[m

[15:18:57] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 269:[0;37;22m (nacksea.sk)[m[m

[15:18:57] [Server thread/INFO]: [0;31;1m 'else' has to be placed just after another 'if' or 'else if' section[m[m

[15:18:57] [Server thread/INFO]: [0;33;22m Line: [0;37;22melse:[m[m

[15:18:57] [Server thread/INFO]: [m[m

[15:18:57] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 282:[0;37;22m (nacksea.sk)[m[m

[15:18:57] [Server thread/INFO]: [0;31;1m There's no player in a function event[m[m

[15:18:57] [Server thread/INFO]: [0;33;22m Line: [0;37;22mif amount of {casterObj::{_cas}::{_int}} in {_inv} of player = 0:[m[m

[15:18:57] [Server thread/INFO]: [m[m

[15:18:57] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 286:[0;37;22m (nacksea.sk)[m[m

[15:18:57] [Server thread/INFO]: [0;31;1m 'else' has to be placed just after another 'if' or 'else if' section[m[m

[15:18:57] [Server thread/INFO]: [0;33;22m Line: [0;37;22melse:[m[m

[15:18:57] [Server thread/INFO]: [m[m

[15:25:01] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 399:[0;37;22m (nacksea.sk)[m[m

[15:25:01] [Server thread/INFO]: [0;31;1m Can't understand this condition/effect: set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:25:01] [Server thread/INFO]: [0;33;22m Line: [0;37;22mset slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:25:01] [Server thread/INFO]: [m[m

[15:25:01] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 421:[0;37;22m (nacksea.sk)[m[m

[15:25:01] [Server thread/INFO]: [0;31;1m Can't understand this condition/effect: set slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:25:01] [Server thread/INFO]: [0;33;22m Line: [0;37;22mset slot 1 of inventory of player to Fishing Rod of unbreakable named "&f낚싯대" with lore "========" and " " and "&f희귀 확률 : &e&l+%{fishChance.%player%}%" and "&f크기 확률 : &e&l+%{sizeChance.%player%}%" and " " and "========" to player[m[m

[15:25:01] [Server thread/INFO]: [m[m

[15:25:01] [Server thread/INFO]: [Skript] [0;31;1m[21mLine 445:[0;37;22m (nacksea.sk)[m[m

[15:25:01] [Server thread/INFO]: [0;31;1m Can't understand this condition/effect: set slot 1 of inventory of player to Trident of unbreakable and loyalty 3 named "&f작살" with lore "========" and " " and "&f대미지 : &e&l+%{damage.%player%}%" and " " and "========" to player[m[m

[15:25:01] [Server thread/INFO]: [0;33;22m Line: [0;37;22mset slot 1 of inventory of player to Trident of unbreakable and loyalty 3 named "&f작살" with lore "========" and " " and "&f대미지 : &e&l+%{damage.%player%}%" and " " and "========" to player[m[m

[15:25:01] [Server thread/INFO]: [m[m

[15:25:01] [Server thread/INFO]: [Skript] Loaded 1 script with a total of 15 triggers and 2 commands in 12 minutes and 6.42 seconds[m

[15:25:01] [Server thread/INFO]: [Skript] Finished loading.[m

[15:25:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 726513ms or 14530 ticks behind

 

qsef1256
2023.02.15
@aaeerr1

skchoke 지우세요

qsef1256
2023.02.15
@aaeerr1

오류 나는 구문은 전부 손 보셔야 할 것 같고요, 비정상적으로 느린 거 맞아 보이거든요.

뉴스 및 창작물
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