이해도 | 초보자 |
---|---|
게임버전 (JE) | 1.19.2, 1.19.3 |
게임버전 (BE) | 관련없음 |
스크립트 버전 | 2.6.4 |
이 구문에서 if fishing state is CAUGHT_FISH 구문이 이해를 할수 없다 뜨는데 왜 이런가요?
options:
system: &b[&f System &b]
command /낚시세팅:
trigger:
open chest with 6 rows named "&f[ &a낚시 세팅 &f]" to player
loop 54 times:
set slot (loop-number)-1 of current inventory of player to {item::%loop-number%}
stop
on inventory close:
if inventory name of current inventory of player is "&f[ &a낚시 세팅 &f]":
delete {item::*}
loop 54 times:
if slot (loop-number)-1 of current inventory of player is not empty:
add name of slot (loop-number)-1 of current inventory of player to {item::*}
message "{@system} &f아이템 [내용물]이 설정되었습니다."
stop
on fishing:
if fishing state is CAUGHT_FISH:
delete caught fishing
set {_random} to random integer between 0.1 and size of {item::}
loop {item::}:
if loop-index is "%{_random}%":
drop loop-vaule
send title "&a%loop-vaule를 낚으셨습니다" to player for 2 seconds
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