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질문하기 멀티플레이

velocity로 포지 서버를 여는데 문제가 생겼습니다.

2023.05.11 조회 수 178 추천 수 0
이해도 입문자 
게임버전 (JE) 1.16.5 
게임버전 (BE) 관련없음 

velocity를 사용해서 mohist 1.16.5 서버를 두개 열려고 하는데 

위와 같이 에러 메시지가 뜨면서 접속이 불가능합니다.

velocity 콘피그 파일은 다음과 같이 작성했습니다.

# Config version. Do not change this

config-version = "1.0"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.

bind = "0.0.0.0:25565"

# What should be the MOTD? This gets displayed when the player adds your server to

# their server list. Legacy color codes and JSON are accepted.

motd = "&#09add3A Velocity Server"

# What should we display for the maximum number of players? (Velocity does not support a cap

# on the number of players online.)

show-max-players = 500

# Should we authenticate players with Mojang? By default, this is on.

online-mode = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's

# authentication server, the player is kicked. This disallows some VPN and proxy

# connections but is a weak form of protection.

prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?

# Available options:

# - "none":        No forwarding will be done. All players will appear to be connecting

#                  from the proxy and will have offline-mode UUIDs.

# - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this

#                  if you run servers using Minecraft 1.12 or lower.

# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard

#                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are

#                  unable to implement network level firewalling (on a shared host).

# - "modern":      Forward player IPs and UUIDs as part of the login process using

#                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.

player-info-forwarding-mode = "modern"

# If you are using modern or BungeeGuard IP forwarding, configure a unique secret here.

forwarding-secret = "------------" #뭔지 몰라서 가렸습니다

# Announce whether or not your server supports Forge. If you run a modded server, we

# suggest turning this on.

# If your network runs one modpack consistently, consider using ping-passthrough = "mods"

# instead for a nicer display in the server list.

announce-forge = true

# If enabled (default is false) and the proxy is in online mode, Velocity will kick

# any existing player who is online if a duplicate connection attempt is made.

kick-existing-players = false

# Should Velocity pass server list ping requests to a backend server?

# Available options:

# - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png

#                  will determine the initial server list ping response.

# - "mods":        Passes only the mod list from your backend server into the response.

#                  The first server in your try list (or forced host) with a mod list will be

#                  used. If no backend servers can be contacted, Velocity won't display any

#                  mod information.

# - "description": Uses the description and mod list from the backend server. The first

#                  server in the try (or forced host) list that responds is used for the

#                  description and mod list.

# - "all":         Uses the backend server's response as the proxy response. The Velocity

#                  configuration is used if no servers could be contacted.

ping-passthrough = "mods"


[servers]

    # Configure your servers here. Each key represents the server's name, and the value

    # represents the IP address of the server to connect to.

    lobby = "127.0.0.1:25566"

    hello = "127.0.0.1:25567"

    # In what order we should try servers when a player logs in or is kicked from a server.

    try = ["lobby"]


[forced-hosts]

    # Configure your forced hosts here.

[advanced]

    # How large a Minecraft packet has to be before we compress it. Setting this to zero will

    # compress all packets, and setting it to -1 will disable compression entirely.

    compression-threshold = 256

    # How much compression should be done (from 0-9). The default is -1, which uses the

    # default level of 6.

    compression-level = -1

    # How fast (in milliseconds) are clients allowed to connect after the last connection? By

    # default, this is three seconds. Disable this by setting this to 0.

    login-ratelimit = 3000

    # Specify a custom timeout for connection timeouts here. The default is five seconds.

    connection-timeout = 5000

    # Specify a read timeout for connections here. The default is 30 seconds.

    read-timeout = 30000

    # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then

    # don't enable it.

    haproxy-protocol = false

    # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.

    tcp-fast-open = false

    # Enables BungeeCord plugin messaging channel support on Velocity.

    bungee-plugin-message-channel = true

    # Shows ping requests to the proxy from clients.

    show-ping-requests = false

    # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly

    # loses connection to the server without an explicit disconnect message by attempting to fall the

    # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You

    # can disable this setting to use the BungeeCord behavior.

    failover-on-unexpected-server-disconnect = true

    # Declares the proxy commands to 1.13+ clients.

    announce-proxy-commands = true

    # Enables the logging of commands

    log-command-executions = false


[query]

    # Whether to enable responding to GameSpy 4 query responses or not.

    enabled = false

    # If query is enabled, on what port should the query protocol listen on?

    port = 25577

    # This is the map name that is reported to the query services.

    map = "Velocity"

    show-plugins = false





1개의 댓글

카라멜
2023.05.12

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