D3VILH4RRT a4b5e1bfdef74b93af06cbd3c8b3f76b
이해도 | 입문자 |
---|---|
게임버전 (JE) | 1.20.1 |
게임버전 (BE) | 관련없음 |
스크립트 버전 | 2.7.2 |
command /광부상점:
trigger:
open chest with 6 row named "&1&1광부상점" to player
set {_slot} to 0
loop 54 times:
set slot {_slot} of current inventory of player to black stained glass pane
add 1 to {_slot}
set slot 10 of current inventory of player to coal with lore "&b구매가격 : 구매불가" and "&c판매가격 : 40원" and "&e좌클릭 구매/우클릭 판매"
set slot 11 of current inventory of player to raw copper with lore "&b구매가격 : 구매불가" and "&c판매가격 : 50원" and "&e좌클릭 구매/우클릭 판매"
set slot 12 of current inventory of player to copper ingot with lore "&b구매가격 : 구매불가" and "&c판매가격 : 100원" and "&e좌클릭 구매/우클릭 판매"
set slot 13 of current inventory of player to raw iron with lore "&b구매가격 : 구매불가" and "&c판매가격 : 100원" and "&e좌클릭 구매/우클릭 판매"
set slot 14 of current inventory of player to iron ingot with lore "&b구매가격 : 구매불가" and "&c판매가격 : 150원" and "&e좌클릭 구매/우클릭 판매"
set slot 15 of current inventory of player to raw gold with lore "&b구매가격 : 구매불가" and "&c판매가격 : 250원" and "&e좌클릭 구매/우클릭 판매"
set slot 16 of current inventory of player to gold ingot with lore "&b구매가격 : 구매불가" and "&c판매가격 : 300원" and "&e좌클릭 구매/우클릭 판매"
set slot 19 of current inventory of player to lapis lazuli with lore "&b구매가격 : 구매불가" and "&c판매가격 : 120원" and "&e좌클릭 구매/우클릭 판매"
set slot 20 of current inventory of player to diamond with lore "&b구매가격 : 구매불가" and "&c판매가격 : 3000원" and "&e좌클릭 구매/우클릭 판매"
set slot 21 of current inventory of player to redstone with lore "&b구매가격 : 구매불가" and "&c판매가격 : 30원" and "&e좌클릭 구매/우클릭 판매"
set slot 22 of current inventory of player to emerald with lore "&b구매가격 : 구매불가" and "&c판매가격 : 15000원" and "&e좌클릭 구매/우클릭 판매"
set slot 23 of current inventory of player to ancient debris with lore "&b구매가격 : 구매불가" and "&c판매가격 : 2000원" and "&e좌클릭 구매/우클릭 판매"
set slot 24 of current inventory of player to netherite ingot with lore "&b구매가격 : 구매불가" and "&c판매가격 : 10000원" and "&e좌클릭 구매/우클릭 판매"
set slot 25 of current inventory of player to coal block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 360원" and "&e좌클릭 구매/우클릭 판매"
set slot 28 of current inventory of player to copper block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 900원" and "&e좌클릭 구매/우클릭 판매"
set slot 29 of current inventory of player to iron block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 1350원" and "&e좌클릭 구매/우클릭 판매"
set slot 30 of current inventory of player to gold block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 2700원" and "&e좌클릭 구매/우클릭 판매"
set slot 31 of current inventory of player to diamond block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 27000원" and "&e좌클릭 구매/우클릭 판매"
set slot 32 of current inventory of player to emerald block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 135000원" and "&e좌클릭 구매/우클릭 판매"
set slot 33 of current inventory of player to redstone block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 750원" and "&e좌클릭 구매/우클릭 판매"
set slot 34 of current inventory of player to lapis lazuli block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 1080원" and "&e좌클릭 구매/우클릭 판매"
set slot 38 of current inventory of player to netherite block with lore "&b구매가격 : 구매불가" and "&c판매가격 : 90000원" and "&e좌클릭 구매/우클릭 판매"
set slot 39 of current inventory of player to quartz with lore "&b구매가격 : 구매불가" and "&c판매가격 : 30원" and "&e좌클릭 구매/우클릭 판매"
set slot 41 of current inventory of player to iron nugget with lore "&b구매가격 : 구매불가" and "&c판매가격 : 13원" and "&e좌클릭 구매/우클릭 판매"
set slot 42 of current inventory of player to gold nugget with lore "&b구매가격 : 구매불가" and "&c판매가격 : 33원" and "&e좌클릭 구매/우클릭 판매"
on inventory click:
if inventory name is "&1&1광부상점":
cancel event
if clicked item is black stained glass pane:
else:
if click type is right mouse button:
if clicked raw slot is smaller than 54:
set {_lore} to uncolored line 2 of lore of clicked item
replace all "판매가격 " and ":" and " " and "원" with "" in {_lore}
set {_lore} to {_lore} parsed as integer
set {_item} to clicked item
delete lore of {_item}
if player has 1 of {_item}:
remove 1 of {_item} from player's inventory
add {_lore} to {%uuid of player%.돈}
play sound "entity.experience_orb.pickup" with volume 0.5 and pitch 3 to the player
if {_item} is not set:
set {_item} to "default_item"
set {_item_count} to 0
if {%uuid of player%.판매량::%{_item}%} is not set:
set {%uuid of player%.판매량::%{_item}%} to 0
add {_amount} to {%uuid of player%.판매량::%{_item}%}
set {_item_count} to {%uuid of player%.판매량::%{_item}%}
set {_price_change} to random integer from 5 to 10
set {_change_value} to 0
if random integer from 1 to 2 is 1:
set {_change_value} to {_lore} * (1 + {_price_change} / 100) # 오름
else:
set {_change_value} to {_lore} * (1 - {_price_change} / 100) # 내림
set {_item} to clicked item
delete lore of {_item}
if {_item_count} is greater than 100:
set {_lore} to {_lore} * 0.95
else if {_item_count} is less than 50:
set {_lore} to {_lore} * 1.1
else:
send "&c현재 해당 아이템을 가지고 있지 않아 판매할 수 없습니다." to player
play sound "UI_BUTTON_CLICK" with volume 0.3 and pitch 3 to the player
if click type is right mouse button with shift:
if clicked raw slot is smaller than 54:
set {_lore} to uncolored line 2 of lore of clicked item
replace all "판매가격 " and ":" and " " and "원" with "" in {_lore}
set {_lore} to {_lore} parsed as integer
set {_item} to clicked item
delete lore of {_item}
set {_amount} to 1
if player has 64 of {_item}:
remove 64 of {_item} from player's inventory
add {_lore}*64 to {%uuid of player%.돈}
set {_amount} to 64
else if player has 363 of {_item}:
remove 63 of {_item} from player's inventory
add {_lore}*63 to {%uuid of player%.돈}
set {_amount} to 63
else if player has 62 of {_item}:
remove 62 of {_item} from player's inventory
add {_lore}*62 to {%uuid of player%.돈}
set {_amount} to 62
else if player has 61 of {_item}:
remove 61 of {_item} from player's inventory
add {_lore}*61 to {%uuid of player%.돈}
set {_amount} to 61
else if player has 60 of {_item}:
remove 60 of {_item} from player's inventory
add {_lore}*60 to {%uuid of player%.돈}
set {_amount} to 60
else if player has 59 of {_item}:
remove 59 of {_item} from player's inventory
add {_lore}*59 to {%uuid of player%.돈}
set {_amount} to 59
else if player has 58 of {_item}:
remove 58 of {_item} from player's inventory
add {_lore}*58 to {%uuid of player%.돈}
set {_amount} to 58
else if player has 57 of {_item}:
remove 57 of {_item} from player's inventory
add {_lore}*57 to {%uuid of player%.돈}
set {_amount} to 57
else if player has 56 of {_item}:
remove 56 of {_item} from player's inventory
add {_lore}*56 to {%uuid of player%.돈}
set {_amount} to 56
else if player has 55 of {_item}:
remove 55 of {_item} from player's inventory
add {_lore}*55 to {%uuid of player%.돈}
set {_amount} to 55
else if player has 54 of {_item}:
remove 54 of {_item} from player's inventory
add {_lore}*54 to {%uuid of player%.돈}
set {_amount} to 54
else if player has 53 of {_item}:
remove 53 of {_item} from player's inventory
add {_lore}*53 to {%uuid of player%.돈}
set {_amount} to 53
else if player has 52 of {_item}:
remove 52 of {_item} from player's inventory
add {_lore}*52 to {%uuid of player%.돈}
set {_amount} to 52
else if player has 51 of {_item}:
remove 51 of {_item} from player's inventory
add {_lore}*51 to {%uuid of player%.돈}
set {_amount} to 51
else if player has 50 of {_item}:
remove 50 of {_item} from player's inventory
add {_lore}*50 to {%uuid of player%.돈}
set {_amount} to 50
else if player has 49 of {_item}:
remove 49 of {_item} from player's inventory
add {_lore}*49 to {%uuid of player%.돈}
set {_amount} to 49
else if player has 48 of {_item}:
remove 48 of {_item} from player's inventory
add {_lore}*48 to {%uuid of player%.돈}
set {_amount} to 48
else if player has 47 of {_item}:
remove 47 of {_item} from player's inventory
add {_lore}*47 to {%uuid of player%.돈}
set {_amount} to 47
else if player has 46 of {_item}:
remove 46 of {_item} from player's inventory
add {_lore}*46 to {%uuid of player%.돈}
set {_amount} to 46
else if player has 45 of {_item}:
remove 45 of {_item} from player's inventory
add {_lore}*45 to {%uuid of player%.돈}
set {_amount} to 45
else if player has 44 of {_item}:
remove 44 of {_item} from player's inventory
add {_lore}*44 to {%uuid of player%.돈}
set {_amount} to 44
else if player has 43 of {_item}:
remove 43 of {_item} from player's inventory
add {_lore}*43 to {%uuid of player%.돈}
set {_amount} to 43
else if player has 42 of {_item}:
remove 42 of {_item} from player's inventory
add {_lore}*42 to {%uuid of player%.돈}
set {_amount} to 42
else if player has 41 of {_item}:
remove 42 of {_item} from player's inventory
add {_lore}*42 to {%uuid of player%.돈}
set {_amount} to 42
else if player has 41 of {_item}:
remove 41 of {_item} from player's inventory
add {_lore}*41 to {%uuid of player%.돈}
set {_amount} to 41
else if player has 40 of {_item}:
remove 40 of {_item} from player's inventory
add {_lore}*40 to {%uuid of player%.돈}
set {_amount} to 40
else if player has 39 of {_item}:
remove 39 of {_item} from player's inventory
add {_lore}*39 to {%uuid of player%.돈}
set {_amount} to 39
else if player has 38 of {_item}:
remove 38 of {_item} from player's inventory
add {_lore}*38 to {%uuid of player%.돈}
set {_amount} to 38
else if player has 37 of {_item}:
remove 37 of {_item} from player's inventory
add {_lore}*37 to {%uuid of player%.돈}
set {_amount} to 37
else if player has 36 of {_item}:
remove 36 of {_item} from player's inventory
add {_lore}*36 to {%uuid of player%.돈}
set {_amount} to 36
else if player has 35 of {_item}:
remove 35 of {_item} from player's inventory
add {_lore}*35 to {%uuid of player%.돈}
set {_amount} to 35
else if player has 34 of {_item}:
remove 34 of {_item} from player's inventory
add {_lore}*34 to {%uuid of player%.돈}
set {_amount} to 34
else if player has 33 of {_item}:
remove 33 of {_item} from player's inventory
add {_lore}*33 to {%uuid of player%.돈}
set {_amount} to 33
else if player has 32 of {_item}:
remove 32 of {_item} from player's inventory
add {_lore}*32 to {%uuid of player%.돈}
set {_amount} to 32
else if player has 31 of {_item}:
remove 31 of {_item} from player's inventory
add {_lore}*31 to {%uuid of player%.돈}
set {_amount} to 31
else if player has 30 of {_item}:
remove 30 of {_item} from player's inventory
add {_lore}*30 to {%uuid of player%.돈}
set {_amount} to 30
else if player has 29 of {_item}:
remove 29 of {_item} from player's inventory
add {_lore}*29 to {%uuid of player%.돈}
set {_amount} to 29
else if player has 28 of {_item}:
remove 28 of {_item} from player's inventory
add {_lore}*28 to {%uuid of player%.돈}
set {_amount} to 28
else if player has 27 of {_item}:
remove 27 of {_item} from player's inventory
add {_lore}*27 to {%uuid of player%.돈}
set {_amount} to 27
else if player has 26 of {_item}:
remove 26 of {_item} from player's inventory
add {_lore}*26 to {%uuid of player%.돈}
set {_amount} to 26
else if player has 25 of {_item}:
remove 25 of {_item} from player's inventory
add {_lore}*25 to {%uuid of player%.돈}
set {_amount} to 25
else if player has 24 of {_item}:
remove 24 of {_item} from player's inventory
add {_lore}*24 to {%uuid of player%.돈}
set {_amount} to 24
else if player has 23 of {_item}:
remove 23 of {_item} from player's inventory
add {_lore}*23 to {%uuid of player%.돈}
set {_amount} to 23
else if player has 22 of {_item}:
remove 22 of {_item} from player's inventory
add {_lore}*22 to {%uuid of player%.돈}
set {_amount} to 22
else if player has 21 of {_item}:
remove 21 of {_item} from player's inventory
add {_lore}*21 to {%uuid of player%.돈}
set {_amount} to 21
else if player has 20 of {_item}:
remove 20 of {_item} from player's inventory
add {_lore}*20 to {%uuid of player%.돈}
set {_amount} to 20
else if player has 19 of {_item}:
remove 19 of {_item} from player's inventory
add {_lore}*19 to {%uuid of player%.돈}
set {_amount} to 19
else if player has 18 of {_item}:
remove 18 of {_item} from player's inventory
add {_lore}*18 to {%uuid of player%.돈}
set {_amount} to 18
else if player has 17 of {_item}:
remove 17 of {_item} from player's inventory
add {_lore}*17 to {%uuid of player%.돈}
set {_amount} to 17
else if player has 16 of {_item}:
remove 16 of {_item} from player's inventory
add {_lore}*16 to {%uuid of player%.돈}
set {_amount} to 16
else if player has 15 of {_item}:
remove 15 of {_item} from player's inventory
add {_lore}*15 to {%uuid of player%.돈}
set {_amount} to 15
else if player has 14 of {_item}:
remove 14 of {_item} from player's inventory
add {_lore}*14 to {%uuid of player%.돈}
set {_amount} to 14
else if player has 13 of {_item}:
remove 13 of {_item} from player's inventory
add {_lore}*13 to {%uuid of player%.돈}
set {_amount} to 13
else if player has 12 of {_item}:
remove 12 of {_item} from player's inventory
add {_lore}*12 to {%uuid of player%.돈}
set {_amount} to 12
else if player has 11 of {_item}:
remove 11 of {_item} from player's inventory
add {_lore}*11 to {%uuid of player%.돈}
set {_amount} to 11
else if player has 10 of {_item}:
remove 10 of {_item} from player's inventory
add {_lore}*10 to {%uuid of player%.돈}
set {_amount} to 10
else if player has 9 of {_item}:
remove 9 of {_item} from player's inventory
add {_lore}*9 to {%uuid of player%.돈}
set {_amount} to 9
else if player has 8 of {_item}:
remove 8 of {_item} from player's inventory
add {_lore}*8 to {%uuid of player%.돈}
set {_amount} to 8
else if player has 7 of {_item}:
remove 7 of {_item} from player's inventory
add {_lore}*7 to {%uuid of player%.돈}
set {_amount} to 7
else if player has 6 of {_item}:
remove 6 of {_item} from player's inventory
add {_lore}*6 to {%uuid of player%.돈}
set {_amount} to 6
else if player has 5 of {_item}:
remove 5 of {_item} from player's inventory
add {_lore}*5 to {%uuid of player%.돈}
set {_amount} to 5
else if player has 4 of {_item}:
remove 4 of {_item} from player's inventory
add {_lore}*4 to {%uuid of player%.돈}
set {_amount} to 4
else if player has 3 of {_item}:
remove 3 of {_item} from player's inventory
add {_lore}*3 to {%uuid of player%.돈}
set {_amount} to 3
else if player has 2 of {_item}:
remove 2 of {_item} from player's inventory
add {_lore}*2 to {%uuid of player%.돈}
set {_amount} to 2
play sound "entity.experience_orb.pickup" with volume 0.5 and pitch 3 to the player
if {_item} is not set:
set {_item} to "default_item"
set {_item_count} to 0
if {%uuid of player%.판매량::%{_item}%} is not set:
set {%uuid of player%.판매량::%{_item}%} to 0
add {_amount} to {%uuid of player%.판매량::%{_item}%}
set {_item_count} to {%uuid of player%.판매량::%{_item}%}
set {_price_change} to random integer from 5 to 10
set {_change_value} to 0
if random integer from 1 to 2 is 1:
set {_change_value} to {_lore} * (1 + {_price_change} / 100) # 오름
else:
set {_change_value} to {_lore} * (1 - {_price_change} / 100) # 내림
set {_item} to clicked item
delete lore of {_item}
if {_item_count} is greater than 100:
set {_lore} to {_lore} * 0.95
else if {_item_count} is less than 50:
set {_lore} to {_lore} * 1.1
else:
send "&c현재 해당 아이템을 가지고 있지 않아 판매할 수 없습니다." to player
play sound "UI_BUTTON_CLICK" with volume 0.3 and pitch 3 to the player
판매량에 따라 시세 변동하는 상점을 만들었는데
변동된 시세의 판매가격이 실시간으로 나타나게 하고 싶은데 어떻게 해야하나요?
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