이해도 | 초보자 |
---|---|
게임버전 (JE) | 1.19.3 |
게임버전 (BE) | 관련없음 |
다른 플레이어가 소환한 아머스탠드의 화살을 맞은 플레이어 죽으면 소환한 플레이어의 킬로 설정할 수 있나요?
코드 :
on entity shoot bow:
spawn armor stand at location of player
set {_armorstand} to last spawned entity
set {_x} to x-coordinate of player
set {_y} to y-coordinate of player
set {_z} to z-coordinate of player
set {_world} to world of player
set {_yaw} to yaw of player
add 25 to {_yaw}
set {_pitch} to pitch of player
set {_location} to location({_x}, {_y}, {_z}, {_world}, {_yaw}, {_pitch})
teleport {_armorstand} to {_location}
make {_armorstand} shoot an arrow at speed 3
add -45 to {_yaw}
set {_location} to location({_x}, {_y}, {_z}, {_world}, {_yaw}, {_pitch})
teleport {_armorstand} to {_location}
make {_armorstand} shoot an arrow at speed 3
#add -25 to {_yaw}
#set {_location} to location({_x}, {_y}, {_z}, {_world}, {_yaw}, {_pitch})
#teleport {_armorstand} to {_location}
#make {_armorstand} shoot an arrow at speed 3
kill {_armorstand}
wait 5 second
delete arrows
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