개인 자료란 (JE)

  서버 커뮤니티

Profile hekoing 대표칭호 없음
Profile

질문하기 그외의 질문

마크 크러쉬 가 떠요

2024.02.28 조회 수 56 추천 수 0
이해도 초보자 
게임버전 (JE) 1.20.1 
게임버전 (BE) 관련없음 

2024-02-28-7.log.gz [05:23:02] [main/INFO]: Loading Minecraft 1.20.4 with Fabric Loader 0.15.7

[05:23:02] [main/INFO]: Loading 15 mods:

    - fabricloader 0.15.7

       \-- mixinextras 0.3.5

    - iris 1.6.17

       |-- fabric-key-binding-api-v1 1.0.23+aaaf9d332d

       |-- io_github_douira_glsl-transformer 2.0.0-pre13

       |-- org_anarres_jcpp 1.4.14

       \-- org_antlr_antlr4-runtime 4.11.1

    - java 17

    - minecraft 1.20.4

    - sodium 0.5.8+mc1.20.4

       |-- fabric-api-base 0.4.36+78d798af4f

       |-- fabric-block-view-api-v2 1.0.4+78d798af4f

       |-- fabric-rendering-data-attachment-v1 0.3.42+73761d2e4f

       |-- fabric-rendering-fluids-v1 3.0.33+78d798af4f

       \-- fabric-resource-loader-v0 0.11.17+707e4d1b4f

[05:23:02] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/home/AppData/Roaming/.minecraft/libraries/net/fabricmc/sponge-mixin/0.12.5+mixin.0.8.5/sponge-mixin-0.12.5+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT

[05:23:02] [main/INFO]: Compatibility level set to JAVA_17

[05:23:02] [main/INFO]: Loaded configuration file for Sodium: 42 options available, 3 override(s) found

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.entity.CuboidMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.entity.ModelPartMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.entity.cull.EntityRendererMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.entity.shadows.EntityRenderDispatcherMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.gui.font.GlyphRendererMixin' as rule 'mixin.features.render.gui.font' (added by mods [iris]) disables it and children

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.world.sky.BackgroundRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientWorldMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children

[05:23:02] [main/WARN]: Force-disabling mixin 'features.render.world.sky.WorldRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children

[05:23:02] [main/INFO]: Searching for graphics cards...

[05:23:03] [main/INFO]: Found graphics card: GraphicsAdapterInfo[vendor=NVIDIA, name=NVIDIA GeForce RTX 3060, version=DriverVersion=31.0.15.5161]

[05:23:03] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [NVIDIA_THREADED_OPTIMIZATIONS]

[05:23:03] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver.

[05:23:03] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.5).

[05:23:06] [Datafixer Bootstrap/INFO]: 198 Datafixer optimizations took 120 milliseconds

[05:23:08] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD]

[05:23:08] [Render thread/INFO]: Setting user: Hekoing

[05:23:08] [Render thread/INFO]: Backend library: LWJGL version 3.3.2-snapshot

[05:23:08] [Render thread/WARN]: Applying workaround: Prevent the NVIDIA OpenGL driver from using broken optimizations (NVIDIA_THREADED_OPTIMIZATIONS)

[05:23:08] [Render thread/INFO]: OpenGL Vendor: NVIDIA Corporation

[05:23:08] [Render thread/INFO]: OpenGL Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2

[05:23:08] [Render thread/INFO]: OpenGL Version: 3.2.0 NVIDIA 551.61

[05:23:08] [Render thread/INFO]: Debug functionality is disabled.

[05:23:08] [Render thread/INFO]: ARB_direct_state_access detected, enabling DSA.

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/WARN]: Tried to get boolean value for unknown option: 1, defaulting to true!

[05:23:09] [Render thread/INFO]: Profile: Custom (+0 options changed by user)

[05:23:09] [Render thread/INFO]: Using shaderpack:   r  lAstra  4  lLex  r  l_By_LexBoosT_  4  lV91.0  r  l.zip

[05:23:09] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping.

[05:23:10] [Render thread/INFO]: Hardware information:

[05:23:10] [Render thread/INFO]: CPU: 12x 12th Gen Intel(R) Core(TM) i5-12400F

[05:23:10] [Render thread/INFO]: GPU: NVIDIA GeForce RTX 3060/PCIe/SSE2 (Supports OpenGL 3.2.0 NVIDIA 551.61)

[05:23:10] [Render thread/INFO]: OS: Windows 11 (10.0)

[05:23:10] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric, fabric-api-base, fabric-block-view-api-v2, fabric-key-binding-api-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-resource-loader-v0, fabricloader, iris, sodium

[05:23:10] [Worker-Main-4/INFO]: Found unifont_all_no_pua-15.1.04.hex, loading

[05:23:11] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play

[05:23:11] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break

[05:23:11] [Render thread/WARN]: Missing sound for event: minecraft:entity.generic.wind_burst

[05:23:11] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on      (High Definition Audio Device)

[05:23:11] [Render thread/INFO]: Sound engine started

[05:23:11] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas

[05:23:11] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas

[05:23:11] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas

[05:23:11] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas

[05:23:11] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas

[05:23:11] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas

[05:23:11] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas

[05:23:11] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas

[05:23:11] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas

[05:23:12] [Render thread/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.

[05:23:12] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas

[05:23:12] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas

[05:23:12] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas

[05:23:12] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas

[05:23:12] [Render thread/INFO]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}

[05:23:12] [Render thread/INFO]: Starting custom uniform resolving

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:14] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:20] [Render thread/INFO]: Connecting to 25.74.143.123, 1234

[05:23:26] [Render thread/INFO]: Reloading pipeline on dimension change: NamespacedId{namespace='minecraft', name='overworld'} => NamespacedId{namespace='minecraft', name='overworld'}

[05:23:26] [Render thread/INFO]: Destroying pipeline NamespacedId{namespace='minecraft', name='overworld'}

[05:23:26] [Render thread/INFO]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}

[05:23:26] [Render thread/INFO]: Starting custom uniform resolving

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:27] [Render thread/INFO]: Started 6 worker threads

[05:23:27] [Render thread/INFO]: Loaded 476 advancements

[05:23:28] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:28] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:28] [Render thread/WARN]: The in declaration 'sunVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:28] [Render thread/WARN]: The in declaration 'upVec' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.

[05:23:28] [Render thread/WARN]: Shader clouds could not find uniform named ModelViewMat in the specified shader program.

[05:23:28] [Render thread/WARN]: Shader clouds could not find uniform named ProjMat in the specified shader program.

[05:23:28] [Render thread/WARN]: Shader clouds could not find uniform named ColorModulator in the specified shader program.

[05:23:28] [Render thread/WARN]: Shader clouds could not find uniform named FogStart in the specified shader program.

[05:23:28] [Render thread/WARN]: Shader clouds could not find uniform named FogEnd in the specified shader program.

[05:23:28] [Render thread/WARN]: Shader clouds could not find uniform named FogColor in the specified shader program.

이렇게 로그 보니까 이렇게 뜨는데 해결법좀 알려주세요 ㅠ 버전은 1.20.4 에요

2개의 댓글

NoEul
2024.02.28

크래시 리포트 파일 첨부해주세욘

hekoing
2024.02.28
@NoEul

어느 폴더에서 볼 수 있나요?