이해도 | 입문자 |
---|---|
게임버전 (JE) | 관련없음, 1.19.4 |
게임버전 (BE) | 관련없음 |
스크립트 버전 | 1.19.4 |
스크립트 애드온 | 모름 |
#-------스텟----------
options:
s:&l&7[SYSTEM]&r&R
on join:
if {attack.%uuid of player%} is not set:
set {attack.%uuid of player%} to 1
if {protect.%uuid of player%} is not set:
set {protect.%uuid of player%} to 1
if {health.%uuid of player%} is not set:
set {health.%uuid of player%} to 1
if {statpoint.%uuid of player%} is not set:
set {statpoint.%uuid of player%} to 0
command /stat:
trigger:
execute player command "/스텟"
command /tmxpt:
trigger:
execute player command "/스텟"
command /스텟 [<text>] [<offline player>] [<integer>]:
trigger:
if arg-1 is not set:
set {_slot} to 0
open chest inventory with 1 rows named "&6스텟" to player
loop 10 times:
set slot {_slot} of current inventory of player to black stained glass pane named "&7"
add 1 to {_slot}
set slot 2 of current inventory of player to diamond sword named "&c공격 스텟"
add "&f현재 공격스텟: %{attack.%uuid of player%}%" to lore of slot 2 of current inventory of player
add " " to lore of slot 2 of current inventory of player
add "&b1스텟당 공격력이 일정량 증가합니다." to lore of slot 2 of current inventory of player
add "&e가진 스텟포인트: %{statpoint.%uuid of player%}%" to lore of slot 2 of current inventory of player
if {attack.%uuid of player%} >= 0:
if {attack.%uuid of player%} <= 9:
add "&2필요 스텟포인트: 1" to lore of slot 2 of current inventory of player
add " " to lore of slot 2 of current inventory of player
add "&e☆☆☆" to lore of slot 2 of current inventory of player
if {attack.%uuid of player%} >= 10:
if {attack.%uuid of player%} <= 19:
add "&2필요 스텟포인트: 2" to lore of slot 2 of current inventory of player
add " " to lore of slot 2 of current inventory of player
add "&e★☆☆" to lore of slot 2 of current inventory of player
if {attack.%uuid of player%} >= 20:
if {attack.%uuid of player%} <= 29:
add "&2필요 스텟포인트: 3" to lore of slot 2 of current inventory of player
add " " to lore of slot 2 of current inventory of player
add "&e★★☆" to lore of slot 2 of current inventory of player
if {attack.%uuid of player%} is 30:
add "&2최고치 달성" to lore of slot 2 of current inventory of player
add " " to lore of slot 2 of current inventory of player
add "&e★★★" to lore of slot 2 of current inventory of player
set slot 4 of current inventory of player to totem of undying named "&6체력 스텟"
add "&f현재 체력스텟: %{health.%uuid of player%}%" to lore of slot 4 of current inventory of player
add " " to lore of slot 4 of current inventory of player
add "&b1스텟당 체력이 2 증가합니다." to lore of slot 4 of current inventory of player
add "&e가진 스텟포인트: %{statpoint.%uuid of player%}%" to lore of slot 4 of current inventory of player
if {health.%uuid of player%} >= 0:
if {health.%uuid of player%} <= 9:
add "&2필요 스텟포인트: 1" to lore of slot 4 of current inventory of player
add " " to lore of slot 4 of current inventory of player
add "&e☆☆☆" to lore of slot 4 of current inventory of player
if {health.%uuid of player%} >= 10:
if {health.%uuid of player%} <= 19:
add "&2필요 스텟포인트: 2" to lore of slot 4 of current inventory of player
add " " to lore of slot 4 of current inventory of player
add "&e★☆☆" to lore of slot 4 of current inventory of player
if {health.%uuid of player%} >= 20:
if {health.%uuid of player%} <= 29:
add "&2필요 스텟포인트: 3" to lore of slot 4 of current inventory of player
add " " to lore of slot 4 of current inventory of player
add "&e★★☆" to lore of slot 4 of current inventory of player
if {health.%uuid of player%} is 30:
add "&2최고치 달성" to lore of slot 4 of current inventory of player
add " " to lore of slot 4 of current inventory of player
add "&e★★★" to lore of slot 4 of current inventory of player
set slot 6 of current inventory of player to diamond chestplate named "&3방어력 스텟"
add "&f현재 방어력스텟: %{protect.%uuid of player%}%" to lore of slot 6 of current inventory of player
add " " to lore of slot 6 of current inventory of player
add "&b1스텟당 방어력이 일정량 증가합니다." to lore of slot 6 of current inventory of player
add "&e가진 스텟포인트: %{statpoint.%uuid of player%}%" to lore of slot 6 of current inventory of player
if {protect.%uuid of player%} >= 0:
if {protect.%uuid of player%} <= 9:
add "&2필요 스텟포인트: 1" to lore of slot 6 of current inventory of player
add " " to lore of slot 6 of current inventory of player
add "&e☆☆☆" to lore of slot 6 of current inventory of player
if {protect.%uuid of player%} >= 10:
if {protect.%uuid of player%} <= 19:
add "&2필요 스텟포인트: 2" to lore of slot 6 of current inventory of player
add " " to lore of slot 6 of current inventory of player
add "&e★☆☆" to lore of slot 6 of current inventory of player
if {protect.%uuid of player%} >= 20:
if {protect.%uuid of player%} <= 29:
add "&2필요 스텟포인트: 3" to lore of slot 6 of current inventory of player
add " " to lore of slot 6 of current inventory of player
add "&e★★☆" to lore of slot 6 of current inventory of player
if {protect.%uuid of player%} is 30:
add "&2최고치 달성" to lore of slot 6 of current inventory of player
add " " to lore of slot 6 of current inventory of player
add "&e★★★" to lore of slot 6 of current inventory of player
set slot 8 of current inventory of player to barrier named "&c스텟 초기화"
add "&c클릭시 스텟이 초기화 되며 일정량만이 환불됩니다." to lore of slot 8 of current inventory of player
if arg-1 is "초기화":
add {attack.%uuid of player%}+{health.%uuid of player%}+{protect.%uuid of player%}-3 to {statpoint.%uuid of player%}
set {attack.%uuid of player%} to 1
set {health.%uuid of player%} to 1
set {protect.%uuid of player%} to 1
send "&a스텟이 초기화 되었습니다!"
set player's max health to 10+{health.%uuid of player%}-1
if arg-1 is "설정":
if player has permission "stat.set":
if arg-2 is set:
if arg-3 is set:
set {statpoint.%uuid of arg-2%} to arg-3
send "&2성공적으로 %arg-2%의 스텟포인트를 %arg-3%로 설정했습니다!" to player
send "&2%player%님이 당신의 스텟포인트를 %arg-3%로 설정했습니다!" to arg-2
on inventory click:
if name of event-inventory is "&6스텟":
cancel event
play sound "UI_BUTTON_CLICK" with volume 0.5 to the player
if clicked slot is (2):
if {attack.%uuid of player%} >= 0:
if {attack.%uuid of player%} <= 9:
if {statpoint.%uuid of player%} = 1:
subtract 1 from {statpoint.%uuid of player%}
add 1 to {attack.%uuid of player%}
execute player command "/스텟"
send "&a공격력이 올랐습니다!" to player
stop
if {statpoint.%uuid of player%} >= 1:
subtract 1 from {statpoint.%uuid of player%}
add 1 to {attack.%uuid of player%}
execute player command "/스텟"
send "&a공격력이 올랐습니다!" to player
stop
if {attack.%uuid of player%} >= 10:
if {attack.%uuid of player%} <= 19:
if {statpoint.%uuid of player%} = 2:
subtract 2 from {statpoint.%uuid of player%}
add 1 to {attack.%uuid of player%}
execute player command "/스텟"
send "&a공격력이 올랐습니다!" to player
stop
if {statpoint.%uuid of player%} >= 2:
subtract 2 from {statpoint.%uuid of player%}
add 1 to {attack.%uuid of player%}
execute player command "/스텟"
send "&a공격력이 올랐습니다!" to player
stop
if {attack.%uuid of player%} >= 20:
if {attack.%uuid of player%} <= 29:
if {statpoint.%uuid of player%} = 3:
subtract 3 from {statpoint.%uuid of player%}
add 1 to {attack.%uuid of player%}
execute player command "/스텟"
send "&a공격력이 올랐습니다!" to player
stop
if {statpoint.%uuid of player%} >= 3:
subtract 3 from {statpoint.%uuid of player%}
add 1 to {attack.%uuid of player%}
execute player command "/스텟"
send "&a공격력이 올랐습니다!" to player
stop
if {attack.%uuid of player%} is 30:
send "&c%uuid of player%님은 이미 [공격] 스텟에 대해 최고치를 달성하셨습니다." to player
stop
if clicked slot is (4):
if {health.%uuid of player%} >= 0:
if {health.%uuid of player%} <= 9:
if {statpoint.%uuid of player%} = 1:
subtract 1 from {statpoint.%uuid of player%}
add 1 to {health.%uuid of player%}
execute player command "/스텟"
send "&a체력이 올랐습니다!" to player
set player's max health to 10+{health.%uuid of player%}
stop
if {statpoint.%uuid of player%} >= 1:
subtract 1 from {statpoint.%uuid of player%}
add 1 to {health.%uuid of player%}
execute player command "/스텟"
send "&a체력이 올랐습니다!" to player
set player's max health to 10+{health.%uuid of player%}
stop
if {health.%uuid of player%} >= 10:
if {health.%uuid of player%} <= 19:
if {statpoint.%uuid of player%} = 2:
subtract 2 from {statpoint.%uuid of player%}
add 1 to {health.%uuid of player%}
execute player command "/스텟"
send "&a체력이 올랐습니다!" to player
set player's max health to 10+{health.%uuid of player%}
stop
if {statpoint.%uuid of player%} >= 2:
subtract 2 from {statpoint.%uuid of player%}
add 1 to {health.%uuid of player%}
execute player command "/스텟"
send "&a체력이 올랐습니다!" to player
set player's max health to 10+{health.%uuid of player%}
stop
if {health.%uuid of player%} >= 20:
if {health.%uuid of player%} <= 29:
if {statpoint.%uuid of player%} = 3:
subtract 3 from {statpoint.%uuid of player%}
add 1 to {health.%uuid of player%}
execute player command "/스텟"
send "&a체력이 올랐습니다!" to player
set player's max health to 10+{health.%uuid of player%}
stop
if {statpoint.%uuid of player%} >= 3:
subtract 3 from {statpoint.%uuid of player%}
add 1 to {health.%uuid of player%}
execute player command "/스텟"
send "&a체력이 올랐습니다!" to player
set player's max health to 10+{health.%uuid of player%}
stop
if {health.%uuid of player%} is 30:
send "&c%uuid of player%님은 이미 [체력] 스텟에 대해 최고치를 달성하셨습니다." to player
stop
if clicked slot is (6):
if {protect.%uuid of player%} >= 0:
if {protect.%uuid of player%} <= 9:
if {statpoint.%uuid of player%} = 1:
subtract 1 from {statpoint.%uuid of player%}
add 1 to {protect.%uuid of player%}
execute player command "/스텟"
send "&a방어력이 올랐습니다!" to player
stop
if {statpoint.%uuid of player%} >= 1:
subtract 1 from {statpoint.%uuid of player%}
add 1 to {protect.%uuid of player%}
execute player command "/스텟"
send "&a방어력이 올랐습니다!" to player
stop
if {protect.%uuid of player%} >= 10:
if {protect.%uuid of player%} <= 19:
if {statpoint.%uuid of player%} = 2:
subtract 2 from {statpoint.%uuid of player%}
add 1 to {protect.%uuid of player%}
execute player command "/스텟"
send "&a방어력이 올랐습니다!" to player
stop
if {statpoint.%uuid of player%} >= 2:
subtract 2 from {statpoint.%uuid of player%}
add 1 to {protect.%uuid of player%}
execute player command "/스텟"
send "&a방어력이 올랐습니다!" to player
stop
if {protect.%uuid of player%} >= 20:
if {protect.%uuid of player%} <= 29:
if {statpoint.%uuid of player%} = 3:
subtract 3 from {statpoint.%uuid of player%}
add 1 to {protect.%uuid of player%}
execute player command "/스텟"
send "&a방어력이 올랐습니다!" to player
stop
if {statpoint.%uuid of player%} >= 3:
subtract 3 from {statpoint.%uuid of player%}
add 1 to {protect.%uuid of player%}
execute player command "/스텟"
send "&a방어력이 올랐습니다!" to player
stop
if {protect.%uuid of player%} is 30:
send "&c%uuid of player%님은 이미 [방어] 스텟에 대해 최고치를 달성하셨습니다." to player
stop
if clicked slot is (8):
add {attack.%uuid of player%}+{health.%uuid of player%}+{protect.%uuid of player%}-3 to {statpoint.%uuid of player%}
set {attack.%uuid of player%} to 1
set {health.%uuid of player%} to 1
set {protect.%uuid of player%} to 1
send "&a스텟이 초기화 되었습니다!"
set player's max health to 10+{health.%uuid of player%}
execute player command "/스텟"
on damage:
if attacker is online:
add 0.125*{attack.%uuid of attacker%} to damage
subtract 0.125*{protect.%uuid of victim%} from damage
on respawn:
set player's max health to 10+{health.%uuid of player%}-1
on level change:
wait 5 ticks
if player's level >= 0:
add player's level-{rpg.level.%uuid of player%} to {statpoint.%uuid of player%}
set {rpg.level.%uuid of player%} to player's level
send "&6----------------------------" to player
send "" to player
send "{@s} %player%님의 스텟포인트가 1 증가했습니다."
send "{@s} 현제 스텟포인트: %{statpoint.%uuid of player%}%"
send "" to player
send "&6----------------------------" to player
on join:
if {rpg.level.%uuid of player%} is not set:
set {rpg.level.%uuid of player%} to 0
on tab complete of "/스텟":
set tab completions for position 1 to "초기화"
if player has permission "stat.set":
set tab completions for position 1 to "초기화" and "설정"
한마포에 다른분이 올려주신 스텟 스크립트 사용중인데 껏다키면 저장된 변수가 다 초기화가 되네요.. 고수님들 제발 도와주세요ㅠㅠ
댓글이 없습니다.
새로운 댓글을 등록해 주세요!