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질문하기 스크립트

스크립트 무기 강화 관련 질문

2024.08.29 조회 수 99 추천 수 0
이해도 초보자 
게임버전 (JE) 관련없음 
게임버전 (BE) 관련없음 
스크립트 버전 2.9.1 
스크립트 애드온 skllett, skquery, skrayfall 

이게 강화 스크립트인데 감옷 설명에 데미지 -1 있으면 데미지를 받았을 때 감소 해야 되는데 데미지가 감소 되지 않습니다

데미지 감소 부분만 어떻게 해야하는지 알려주실 수 있나요?


on damage:

    set {_tool} to attacker's tool's type

    set {_tool} to "%{_tool}%"

    replace all {server.delete_item::*} and " " with "" in {_tool}

    if {_tool} is not "pickaxe":

        set {_lore::*} to uncolored lore of attacker's tool

        if attacker's tool is bow:

            if {_lore::3} is set:

                replace all "데미지 X " and " " with "" in {_lore::3}

                set {_lore::3} to {_lore::3} parsed as number

                set damage to damage * {_lore::3}

                remove {%victim%.방어력} from damage

                send "&c데미지 + %damage * 2%" to attacker

                if {_lore::4} is set:

                    replace all "흡혈 X " and " " with "" in {_lore::4}

                    set {_lore::4} to {_lore::4} parsed as number

                    add damage * {_lore::4} to attacker's health

                    send "&d흡혈 + %damage * {_lore::4} * 2%" to attacker


            

        else if {_lore::3} is set:

            replace all "데미지 X " and " " with "" in {_lore::3}

            set {_lore::3} to {_lore::3} parsed as number

            set damage to damage * {_lore::3}

            remove {%victim%.방어력} from damage

            send "&c데미지 + %damage * 2%" to attacker


3개의 댓글

windy_wind
2024.08.29

lore를 보여줘야지 알것 같네요
아니면 {lore::3} 값을 출력해서 보시는 것도 방법이고요.

promine
2024.08.30
@windy_wind

이거인가여?? 아 그리고 데미지 -를 방어력 +로 바꿨습니다.

 

every 1 second:

@loop all players:

@set {%loop-player%.방어력} to 0

@@set {%loop-player%.최대_체력} to 10

@@set {%loop-player%.이동_속도} to 0.25

        

@@set {_lore::*} to uncolored lore of loop-player's helmet

@@replace all "방어력 +" and " " with "" in {_lore::3}

@@set {_lore::3} to {_lore::3} parsed as number

@@add {_lore::3} to {%loop-player%.방어력}

@@if {_lore::4} is set:

@@@replace all "최대 체력 +" and " " with "" in {_lore::4}

@@@set {_lore::4} to {_lore::4} parsed as number

@@@add {_lore::4} to {%loop-player%.최대_체력}

@@set {_lore::*} to uncolored lore of loop-player's chestplate

@@replace all "방어력 +" and " " with "" in {_lore::3}

@@set {_lore::3} to {_lore::3} parsed as number

@@add {_lore::3} to {%loop-player%.방어력}

@@if {_lore::4} is set:

@@@replace all "최대 체력 +" and " " with "" in {_lore::4}

@@@set {_lore::4} to {_lore::4} parsed as number

@@@add {_lore::4} to {%loop-player%.최대_체력}

@@set {_lore::*} to uncolored lore of loop-player's leggings

@@replace all "방어력 +" and " " with "" in {_lore::3}

@@set {_lore::3} to {_lore::3} parsed as number

@@add {_lore::3} to {%loop-player%.방어력}

@@if {_lore::4} is set:

@@@replace all "최대 체력 +" and " " with "" in {_lore::4}

@@@set {_lore::4} to {_lore::4} parsed as number

@@@add {_lore::4} to {%loop-player%.최대_체력}

@@set {_lore::*} to uncolored lore of loop-player's boots

@@replace all "방어력 +" and " " with "" in {_lore::3}

@@set {_lore::3} to {_lore::3} parsed as number

@@add {_lore::3} to {%loop-player%.방어력}

@@if {_lore::4} is set:

@@@replace all "최대 체력 +" and " " with "" in {_lore::4}

@@@set {_lore::4} to {_lore::4} parsed as number

@@@add {_lore::4} to {%loop-player%.최대_체력}

@@if {_lore::5} is set:

@@@replace all "이동 속도 X" and " " with "" in {_lore::5}

@@@set {_lore::5} to {_lore::5} parsed as number

@@@set {%loop-player%.이동_속도} to {%loop-player%.이동_속도} * {_lore::5}

        

@@set {_lore::*} to uncolored lore of loop-player's tool

@@replace all "성급함" and " " with "" in {_lore::3}

@@set {_lore::3} to {_lore::3} parsed as integer

@@if {_lore::3} is set:

@@@apply potion of haste of tier {_lore::3} to loop-player for 20 tick

            

        

        

        

@@set loop-player's max health to {%loop-player%.최대_체력}

@@set the loop-player's walk speed to {%loop-player%.이동_속도}

windy_wind
2024.08.31
@promine

제가 한 말은, 아이템의 로어(구문이나 사진)을 보여달라는 것이였고,

broadcast "%{_lore::3}%"으로 none값이 아니고 제대로 값이 저장된지 확인하라는 것입니당 :>

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